1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-06 23:07:44 +08:00
osu-lazer/osu.Game.Rulesets.Catch/CatchDifficultyCalculator.cs

22 lines
771 B
C#
Raw Normal View History

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
2017-04-18 15:05:58 +08:00
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using System.Collections.Generic;
2017-04-18 15:05:58 +08:00
namespace osu.Game.Rulesets.Catch
{
public class CatchDifficultyCalculator : DifficultyCalculator<CatchBaseHit>
{
public CatchDifficultyCalculator(Beatmap beatmap) : base(beatmap)
{
}
2017-11-17 13:26:33 +08:00
public override double Calculate(Dictionary<string, string> categoryDifficulty = null) => 0;
protected override BeatmapConverter<CatchBaseHit> CreateBeatmapConverter(Beatmap beatmap) => new CatchBeatmapConverter();
}
}