1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-16 18:27:31 +08:00
osu-lazer/osu.Game/Screens/Play/HUD/HealthDisplay.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

69 lines
2.2 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
2022-06-17 15:37:17 +08:00
#nullable disable
using osu.Framework.Allocation;
2019-02-21 18:04:31 +08:00
using osu.Framework.Bindables;
using osu.Framework.Graphics;
2017-01-10 16:01:53 +08:00
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
2020-03-18 15:17:41 +08:00
using osu.Game.Rulesets.UI;
2018-04-13 17:19:50 +08:00
namespace osu.Game.Screens.Play.HUD
2017-01-10 16:01:53 +08:00
{
2020-03-18 15:17:41 +08:00
/// <summary>
/// A container for components displaying the current player health.
/// Gets bound automatically to the <see cref="Rulesets.Scoring.HealthProcessor"/> when inserted to <see cref="DrawableRuleset.Overlays"/> hierarchy.
2020-03-18 15:17:41 +08:00
/// </summary>
public abstract partial class HealthDisplay : CompositeDrawable
2017-01-10 16:01:53 +08:00
{
private readonly Bindable<bool> showHealthBar = new Bindable<bool>(true);
[Resolved]
protected HealthProcessor HealthProcessor { get; private set; }
public Bindable<double> Current { get; } = new BindableDouble(1)
2017-02-16 21:44:21 +08:00
{
MinValue = 0,
MaxValue = 1
};
2020-03-18 15:17:41 +08:00
protected virtual void Flash(JudgementResult result)
{
}
[Resolved(canBeNull: true)]
private HUDOverlay hudOverlay { get; set; }
protected override void LoadComplete()
{
base.LoadComplete();
Current.BindTo(HealthProcessor.Health);
HealthProcessor.NewJudgement += onNewJudgement;
if (hudOverlay != null)
showHealthBar.BindTo(hudOverlay.ShowHealthBar);
// this probably shouldn't be operating on `this.`
showHealthBar.BindValueChanged(healthBar => this.FadeTo(healthBar.NewValue ? 1 : 0, HUDOverlay.FADE_DURATION, HUDOverlay.FADE_EASING), true);
}
private void onNewJudgement(JudgementResult judgement)
{
2021-05-10 12:41:04 +08:00
if (judgement.IsHit && judgement.Type != HitResult.IgnoreHit)
Flash(judgement);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (HealthProcessor != null)
HealthProcessor.NewJudgement -= onNewJudgement;
}
2017-01-10 16:01:53 +08:00
}
}