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osu-lazer/osu.Game/Skinning/SkinProvidingContainer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Collections.Specialized;
using System.Linq;
using JetBrains.Annotations;
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using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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namespace osu.Game.Skinning
{
/// <summary>
/// A container which adds a local <see cref="ISkinSource"/> to the hierarchy.
/// </summary>
public class SkinProvidingContainer : Container, ISkinSource
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{
public event Action SourceChanged;
/// <summary>
/// Skins which should be exposed by this container, in order of lookup precedence.
/// </summary>
protected readonly BindableList<ISkin> SkinSources = new BindableList<ISkin>();
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[CanBeNull]
private ISkinSource fallbackSource;
private readonly NoFallbackProxy noFallbackLookupProxy;
protected virtual bool AllowDrawableLookup(ISkinComponent component) => true;
protected virtual bool AllowTextureLookup(string componentName) => true;
protected virtual bool AllowSampleLookup(ISampleInfo componentName) => true;
protected virtual bool AllowConfigurationLookup => true;
protected virtual bool AllowColourLookup => true;
/// <summary>
/// Constructs a new <see cref="SkinProvidingContainer"/> initialised with a single skin source.
/// </summary>
public SkinProvidingContainer(ISkin skin)
: this()
{
SkinSources.Add(skin);
}
/// <summary>
/// Constructs a new <see cref="SkinProvidingContainer"/> with no sources.
/// Implementations can add or change sources through the <see cref="SkinSources"/> list.
/// </summary>
protected SkinProvidingContainer()
{
RelativeSizeAxes = Axes.Both;
noFallbackLookupProxy = new NoFallbackProxy(this);
SkinSources.BindCollectionChanged(((_, args) =>
{
switch (args.Action)
{
case NotifyCollectionChangedAction.Add:
foreach (var source in args.NewItems.Cast<ISkin>().OfType<ISkinSource>())
source.SourceChanged += OnSourceChanged;
break;
case NotifyCollectionChangedAction.Remove:
foreach (var source in args.OldItems.Cast<ISkin>().OfType<ISkinSource>())
source.SourceChanged -= OnSourceChanged;
break;
}
}), true);
}
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public ISkin FindProvider(Func<ISkin, bool> lookupFunction)
{
foreach (var skin in SkinSources)
{
// a proxy must be used here to correctly pass through the "Allow" checks without implicitly falling back to the fallbackSource.
if (lookupFunction(noFallbackLookupProxy))
return skin;
}
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return fallbackSource?.FindProvider(lookupFunction);
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}
public Drawable GetDrawableComponent(ISkinComponent component)
=> GetDrawableComponent(component, true);
public Drawable GetDrawableComponent(ISkinComponent component, bool fallback)
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{
if (AllowDrawableLookup(component))
{
foreach (var skin in SkinSources)
{
Drawable sourceDrawable;
if ((sourceDrawable = skin?.GetDrawableComponent(component)) != null)
return sourceDrawable;
}
}
if (!fallback)
return null;
return fallbackSource?.GetDrawableComponent(component);
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}
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public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
=> GetTexture(componentName, wrapModeS, wrapModeT, true);
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT, bool fallback)
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{
if (AllowTextureLookup(componentName))
{
foreach (var skin in SkinSources)
{
Texture sourceTexture;
if ((sourceTexture = skin?.GetTexture(componentName, wrapModeS, wrapModeT)) != null)
return sourceTexture;
}
}
if (!fallback)
return null;
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return fallbackSource?.GetTexture(componentName, wrapModeS, wrapModeT);
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}
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public ISample GetSample(ISampleInfo sampleInfo)
=> GetSample(sampleInfo, true);
public ISample GetSample(ISampleInfo sampleInfo, bool fallback)
{
if (AllowSampleLookup(sampleInfo))
{
foreach (var skin in SkinSources)
{
ISample sourceSample;
if ((sourceSample = skin?.GetSample(sampleInfo)) != null)
return sourceSample;
}
}
if (!fallback)
return null;
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return fallbackSource?.GetSample(sampleInfo);
}
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
=> GetConfig<TLookup, TValue>(lookup, true);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup, bool fallback)
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{
if (lookup is GlobalSkinColours || lookup is SkinCustomColourLookup)
return lookupWithFallback<TLookup, TValue>(lookup, AllowColourLookup, fallback);
return lookupWithFallback<TLookup, TValue>(lookup, AllowConfigurationLookup, fallback);
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}
private IBindable<TValue> lookupWithFallback<TLookup, TValue>(TLookup lookup, bool canUseSkinLookup, bool canUseFallback)
{
if (canUseSkinLookup)
{
foreach (var skin in SkinSources)
{
IBindable<TValue> bindable;
if ((bindable = skin?.GetConfig<TLookup, TValue>(lookup)) != null)
return bindable;
}
}
if (!canUseFallback)
return null;
return fallbackSource?.GetConfig<TLookup, TValue>(lookup);
}
protected virtual void OnSourceChanged() => SourceChanged?.Invoke();
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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fallbackSource = dependencies.Get<ISkinSource>();
if (fallbackSource != null)
fallbackSource.SourceChanged += OnSourceChanged;
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dependencies.CacheAs<ISkinSource>(this);
return dependencies;
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}
protected override void Dispose(bool isDisposing)
{
// Must be done before base.Dispose()
SourceChanged = null;
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base.Dispose(isDisposing);
if (fallbackSource != null)
fallbackSource.SourceChanged -= OnSourceChanged;
foreach (var source in SkinSources.OfType<ISkinSource>())
source.SourceChanged -= OnSourceChanged;
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}
private class NoFallbackProxy : ISkinSource
{
private readonly SkinProvidingContainer provider;
public NoFallbackProxy(SkinProvidingContainer provider)
{
this.provider = provider;
}
public Drawable GetDrawableComponent(ISkinComponent component)
=> provider.GetDrawableComponent(component, false);
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
=> provider.GetTexture(componentName, wrapModeS, wrapModeT, false);
public ISample GetSample(ISampleInfo sampleInfo)
=> provider.GetSample(sampleInfo, false);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
=> provider.GetConfig<TLookup, TValue>(lookup, false);
public event Action SourceChanged
{
add => provider.SourceChanged += value;
remove => provider.SourceChanged -= value;
}
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) =>
provider.FindProvider(lookupFunction);
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}
}
}