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osu-lazer/osu.Game/Input/KeyBindingStore.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input.Bindings;
using osu.Framework.Platform;
using osu.Game.Database;
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using osu.Game.Input.Bindings;
using osu.Game.Rulesets;
namespace osu.Game.Input
{
public class KeyBindingStore : DatabaseBackedStore
{
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public event Action KeyBindingChanged;
public KeyBindingStore(Func<OsuDbContext> createContext, RulesetStore rulesets, Storage storage = null)
: base(createContext, storage)
{
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foreach (var info in rulesets.AvailableRulesets)
{
var ruleset = info.CreateInstance();
foreach (var variant in ruleset.AvailableVariants)
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insertDefaults(ruleset.GetDefaultKeyBindings(variant), info.ID, variant);
}
}
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public void Register(KeyBindingInputManager manager) => insertDefaults(manager.DefaultKeyBindings);
private void insertDefaults(IEnumerable<KeyBinding> defaults, int? rulesetId = null, int? variant = null)
{
var context = GetContext();
using (var transaction = context.BeginTransaction())
{
// compare counts in database vs defaults
foreach (var group in defaults.GroupBy(k => k.Action))
{
int count = Query(rulesetId, variant).Count(k => (int)k.Action == (int)group.Key);
int aimCount = group.Count();
if (aimCount <= count)
continue;
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foreach (var insertable in group.Skip(count).Take(aimCount - count))
// insert any defaults which are missing.
context.DatabasedKeyBinding.Add(new DatabasedKeyBinding
{
KeyCombination = insertable.KeyCombination,
Action = insertable.Action,
RulesetID = rulesetId,
Variant = variant
});
}
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context.SaveChanges(transaction);
}
}
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/// <summary>
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/// Retrieve <see cref="DatabasedKeyBinding"/>s for a specified ruleset/variant content.
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/// </summary>
/// <param name="rulesetId">The ruleset's internal ID.</param>
/// <param name="variant">An optional variant.</param>
/// <returns></returns>
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public List<DatabasedKeyBinding> Query(int? rulesetId = null, int? variant = null) =>
GetContext().DatabasedKeyBinding.Where(b => b.RulesetID == rulesetId && b.Variant == variant).ToList();
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public void Update(KeyBinding keyBinding)
{
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var dbKeyBinding = (DatabasedKeyBinding)keyBinding;
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var context = GetContext();
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Refresh(ref dbKeyBinding);
dbKeyBinding.KeyCombination = keyBinding.KeyCombination;
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context.SaveChanges();
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KeyBindingChanged?.Invoke();
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}
}
}