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osu-lazer/osu.Game.Tests/Visual/Online/TestSceneUserPanel.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
using osu.Framework.Bindables;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets;
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using osu.Game.Users;
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using osuTK;
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namespace osu.Game.Tests.Visual.Online
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{
[TestFixture]
public class TestSceneUserPanel : OsuTestScene
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{
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private readonly Bindable<UserActivity> activity = new Bindable<UserActivity>();
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private UserPanel peppy;
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[Resolved]
private RulesetStore rulesetStore { get; set; }
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[SetUp]
public void SetUp() => Schedule(() =>
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{
UserPanel flyte;
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Child = new FillFlowContainer
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(10f),
Children = new[]
{
flyte = new UserPanel(new User
{
Username = @"flyte",
Id = 3103765,
Country = new Country { FlagName = @"JP" },
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg"
}) { Width = 300 },
peppy = new UserPanel(new User
{
Username = @"peppy",
Id = 2,
Country = new Country { FlagName = @"AU" },
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
IsSupporter = true,
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SupportLevel = 3,
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}) { Width = 300 },
},
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};
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flyte.Status.Value = new UserStatusOnline();
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peppy.Status.Value = null;
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peppy.Activity.BindTo(activity);
});
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[Test]
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public void TestUserStatus()
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{
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AddStep("online", () => peppy.Status.Value = new UserStatusOnline());
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AddStep("do not disturb", () => peppy.Status.Value = new UserStatusDoNotDisturb());
AddStep("offline", () => peppy.Status.Value = new UserStatusOffline());
AddStep("null status", () => peppy.Status.Value = null);
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}
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[Test]
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public void TestUserActivity()
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{
AddStep("set online status", () => peppy.Status.Value = new UserStatusOnline());
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AddStep("idle", () => activity.Value = null);
AddStep("spectating", () => activity.Value = new UserActivity.Spectating());
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AddStep("solo (osu!)", () => activity.Value = soloGameStatusForRuleset(0));
AddStep("solo (osu!taiko)", () => activity.Value = soloGameStatusForRuleset(1));
AddStep("solo (osu!catch)", () => activity.Value = soloGameStatusForRuleset(2));
AddStep("solo (osu!mania)", () => activity.Value = soloGameStatusForRuleset(3));
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AddStep("choosing", () => activity.Value = new UserActivity.ChoosingBeatmap());
AddStep("editing", () => activity.Value = new UserActivity.Editing(null));
AddStep("modding", () => activity.Value = new UserActivity.Modding());
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}
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private UserActivity soloGameStatusForRuleset(int rulesetId) => new UserActivity.SoloGame(null, rulesetStore.GetRuleset(rulesetId));
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}
}