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osu-lazer/osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyFruitPiece.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Catch.Objects;
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namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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{
internal class LegacyFruitPiece : LegacyCatchHitObjectPiece
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{
protected override void LoadComplete()
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{
base.LoadComplete();
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IndexInBeatmap.BindValueChanged(index =>
{
setTexture(Fruit.GetVisualRepresentation(index.NewValue));
}, true);
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}
private void setTexture(FruitVisualRepresentation visualRepresentation)
{
switch (visualRepresentation)
{
case FruitVisualRepresentation.Pear:
SetTexture(Skin.GetTexture("fruit-pear"), Skin.GetTexture("fruit-pear-overlay"));
break;
case FruitVisualRepresentation.Grape:
SetTexture(Skin.GetTexture("fruit-grapes"), Skin.GetTexture("fruit-grapes-overlay"));
break;
case FruitVisualRepresentation.Pineapple:
SetTexture(Skin.GetTexture("fruit-apple"), Skin.GetTexture("fruit-apple-overlay"));
break;
case FruitVisualRepresentation.Raspberry:
SetTexture(Skin.GetTexture("fruit-orange"), Skin.GetTexture("fruit-orange-overlay"));
break;
}
}
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}
}