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osu-lazer/osu.Game.Rulesets.Osu/UI/OsuAnalysisContainer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Lines;
using osu.Framework.Graphics.Performance;
using osu.Framework.Graphics.Pooling;
using osu.Game.Replays;
using osu.Game.Rulesets.Objects.Pooling;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.Skinning.Default;
using osu.Game.Rulesets.UI;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.UI
{
public partial class OsuAnalysisContainer : AnalysisContainer
{
public new OsuAnalysisSettings AnalysisSettings => (OsuAnalysisSettings)base.AnalysisSettings;
protected new OsuPlayfield Playfield => (OsuPlayfield)base.Playfield;
protected HitMarkersContainer HitMarkers;
protected AimMarkersContainer AimMarkers;
protected AimLinesContainer AimLines;
public OsuAnalysisContainer(Replay replay, Playfield playfield)
: base(replay, playfield)
{
InternalChildren = new Drawable[]
{
AimLines = new AimLinesContainer { Depth = float.MaxValue },
HitMarkers = new HitMarkersContainer(),
AimMarkers = new AimMarkersContainer { Depth = float.MinValue }
};
}
protected override OsuAnalysisSettings CreateAnalysisSettings()
{
var settings = new OsuAnalysisSettings();
settings.HitMarkersEnabled.ValueChanged += e => HitMarkers.FadeTo(e.NewValue ? 1 : 0);
settings.AimMarkersEnabled.ValueChanged += e => AimMarkers.FadeTo(e.NewValue ? 1 : 0);
settings.AimLinesEnabled.ValueChanged += e => AimLines.FadeTo(e.NewValue ? 1 : 0);
settings.CursorHideEnabled.ValueChanged += e => Playfield.Cursor.FadeTo(e.NewValue ? 0 : 1);
return settings;
}
[BackgroundDependencyLoader]
private void load()
{
HitMarkers.Hide();
AimMarkers.Hide();
AimLines.Hide();
LoadReplay();
}
protected void LoadReplay()
{
bool leftHeld = false;
bool rightHeld = false;
foreach (var frame in Replay.Frames)
{
var osuFrame = (OsuReplayFrame)frame;
AimMarkers.Add(new AimPointEntry(osuFrame.Time, osuFrame.Position));
AimLines.Add(new AimPointEntry(osuFrame.Time, osuFrame.Position));
bool leftButton = osuFrame.Actions.Contains(OsuAction.LeftButton);
bool rightButton = osuFrame.Actions.Contains(OsuAction.RightButton);
if (leftHeld && !leftButton)
leftHeld = false;
else if (!leftHeld && leftButton)
{
HitMarkers.Add(new HitMarkerEntry(osuFrame.Time, osuFrame.Position, true));
leftHeld = true;
}
if (rightHeld && !rightButton)
rightHeld = false;
else if (!rightHeld && rightButton)
{
HitMarkers.Add(new HitMarkerEntry(osuFrame.Time, osuFrame.Position, false));
rightHeld = true;
}
}
}
protected partial class HitMarkersContainer : PooledDrawableWithLifetimeContainer<HitMarkerEntry, HitMarkerDrawable>
{
private readonly HitMarkerPool leftPool;
private readonly HitMarkerPool rightPool;
public HitMarkersContainer()
{
AddInternal(leftPool = new HitMarkerPool(OsuAction.LeftButton, 15));
AddInternal(rightPool = new HitMarkerPool(OsuAction.RightButton, 15));
}
protected override HitMarkerDrawable GetDrawable(HitMarkerEntry entry) => (entry.IsLeftMarker ? leftPool : rightPool).Get(d => d.Apply(entry));
}
protected partial class AimMarkersContainer : PooledDrawableWithLifetimeContainer<AimPointEntry, HitMarkerDrawable>
{
private readonly HitMarkerPool pool;
public AimMarkersContainer()
{
AddInternal(pool = new HitMarkerPool(null, 80));
}
protected override HitMarkerDrawable GetDrawable(AimPointEntry entry) => pool.Get(d => d.Apply(entry));
}
protected partial class AimLinesContainer : Path
{
private readonly LifetimeEntryManager lifetimeManager = new LifetimeEntryManager();
private readonly SortedSet<AimPointEntry> aliveEntries = new SortedSet<AimPointEntry>(new AimLinePointComparator());
public AimLinesContainer()
{
lifetimeManager.EntryBecameAlive += entryBecameAlive;
lifetimeManager.EntryBecameDead += entryBecameDead;
PathRadius = 1f;
Colour = new Color4(255, 255, 255, 127);
}
protected override void Update()
{
base.Update();
lifetimeManager.Update(Time.Current);
}
public void Add(AimPointEntry entry) => lifetimeManager.AddEntry(entry);
private void entryBecameAlive(LifetimeEntry entry)
{
aliveEntries.Add((AimPointEntry)entry);
updateVertices();
}
private void entryBecameDead(LifetimeEntry entry)
{
aliveEntries.Remove((AimPointEntry)entry);
updateVertices();
}
private void updateVertices()
{
ClearVertices();
foreach (var entry in aliveEntries)
{
AddVertex(entry.Position);
}
}
private sealed class AimLinePointComparator : IComparer<AimPointEntry>
{
public int Compare(AimPointEntry? x, AimPointEntry? y)
{
ArgumentNullException.ThrowIfNull(x);
ArgumentNullException.ThrowIfNull(y);
return x.LifetimeStart.CompareTo(y.LifetimeStart);
}
}
}
protected partial class HitMarkerDrawable : PoolableDrawableWithLifetime<AimPointEntry>
{
/// <summary>
/// This constructor only exists to meet the <c>new()</c> type constraint of <see cref="DrawablePool{T}"/>.
/// </summary>
public HitMarkerDrawable()
{
}
public HitMarkerDrawable(OsuAction? action)
{
Origin = Anchor.Centre;
InternalChild = new HitMarker(action);
}
protected override void OnApply(AimPointEntry entry)
{
Position = entry.Position;
using (BeginAbsoluteSequence(LifetimeStart))
Show();
using (BeginAbsoluteSequence(LifetimeEnd - 200))
this.FadeOut(200);
}
}
protected partial class HitMarkerPool : DrawablePool<HitMarkerDrawable>
{
private readonly OsuAction? action;
public HitMarkerPool(OsuAction? action, int initialSize)
: base(initialSize)
{
this.action = action;
}
protected override HitMarkerDrawable CreateNewDrawable() => new HitMarkerDrawable(action);
}
protected partial class AimPointEntry : LifetimeEntry
{
public Vector2 Position { get; }
public AimPointEntry(double time, Vector2 position)
{
LifetimeStart = time;
LifetimeEnd = time + 1_000;
Position = position;
}
}
protected partial class HitMarkerEntry : AimPointEntry
{
public bool IsLeftMarker { get; }
public HitMarkerEntry(double lifetimeStart, Vector2 position, bool isLeftMarker)
: base(lifetimeStart, position)
{
IsLeftMarker = isLeftMarker;
}
}
}
}