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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Game.Overlays;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Screens.OnlinePlay
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{
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public partial class FreeModSelectOverlay : ModSelectOverlay
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{
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protected override bool ShowModEffects => false;
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protected override bool AllowCustomisation => false;
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public new Func<Mod, bool> IsValidMod
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{
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get => base.IsValidMod;
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set => base.IsValidMod = m => m.UserPlayable && value.Invoke(m);
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}
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public FreeModSelectOverlay()
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: base(OverlayColourScheme.Plum)
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{
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IsValidMod = _ => true;
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}
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protected override ModColumn CreateModColumn(ModType modType) => new ModColumn(modType, true);
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protected override IEnumerable<ShearedButton> CreateFooterButtons()
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=> base.CreateFooterButtons()
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.Prepend(SelectAllModsButton = new SelectAllModsButton(this)
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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});
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}
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}
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