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osu-lazer/osu.Game/Online/Multiplayer/IMultiplayerRoomServer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using osu.Game.Online.API;
using osu.Game.Online.Rooms;
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namespace osu.Game.Online.Multiplayer
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{
/// <summary>
/// Interface for an in-room multiplayer server.
/// </summary>
public interface IMultiplayerRoomServer
{
/// <summary>
/// Request to leave the currently joined room.
/// </summary>
/// <exception cref="NotJoinedRoomException">If the user is not in a room.</exception>
Task LeaveRoom();
/// <summary>
/// Transfer the host of the currently joined room to another user in the room.
/// </summary>
/// <param name="userId">The new user which is to become host.</param>
/// <exception cref="NotHostException">A user other than the current host is attempting to transfer host.</exception>
/// <exception cref="NotJoinedRoomException">If the user is not in a room.</exception>
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Task TransferHost(int userId);
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/// <summary>
/// As the host, kick another user from the room.
/// </summary>
/// <param name="userId">The user to kick..</param>
/// <exception cref="NotHostException">A user other than the current host is attempting to kick a user.</exception>
/// <exception cref="NotJoinedRoomException">If the user is not in a room.</exception>
Task KickUser(int userId);
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/// <summary>
/// As the host, update the settings of the currently joined room.
/// </summary>
/// <param name="settings">The new settings to apply.</param>
/// <exception cref="NotHostException">A user other than the current host is attempting to transfer host.</exception>
/// <exception cref="NotJoinedRoomException">If the user is not in a room.</exception>
Task ChangeSettings(MultiplayerRoomSettings settings);
/// <summary>
/// Change the local user state in the currently joined room.
/// </summary>
/// <param name="newState">The proposed new state.</param>
/// <exception cref="InvalidStateChangeException">If the state change requested is not valid, given the previous state or room state.</exception>
/// <exception cref="NotJoinedRoomException">If the user is not in a room.</exception>
Task ChangeState(MultiplayerUserState newState);
/// <summary>
/// Change the local user's availability state of the current beatmap set in joined room.
/// </summary>
/// <param name="newBeatmapAvailability">The proposed new beatmap availability state.</param>
Task ChangeBeatmapAvailability(BeatmapAvailability newBeatmapAvailability);
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/// <summary>
/// Change the local user's mods in the currently joined room.
/// </summary>
/// <param name="newMods">The proposed new mods, excluding any required by the room itself.</param>
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Task ChangeUserMods(IEnumerable<APIMod> newMods);
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/// <summary>
/// Send a match type specific request.
/// </summary>
/// <param name="request">The request to send.</param>
Task SendMatchRequest(MatchUserRequest request);
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/// <summary>
/// As the host of a room, start the match.
/// </summary>
/// <exception cref="NotHostException">A user other than the current host is attempting to start the game.</exception>
/// <exception cref="NotJoinedRoomException">If the user is not in a room.</exception>
/// <exception cref="InvalidStateException">If an attempt to start the game occurs when the game's (or users') state disallows it.</exception>
Task StartMatch();
/// <summary>
/// Aborts an ongoing gameplay load.
/// </summary>
Task AbortGameplay();
/// <summary>
/// Adds an item to the playlist.
/// </summary>
/// <param name="item">The item to add.</param>
Task AddPlaylistItem(MultiplayerPlaylistItem item);
/// <summary>
/// Edits an existing playlist item with new values.
/// </summary>
/// <param name="item">The item to edit, containing new properties. Must have an ID.</param>
Task EditPlaylistItem(MultiplayerPlaylistItem item);
/// <summary>
/// Removes an item from the playlist.
/// </summary>
/// <param name="playlistItemId">The item to remove.</param>
Task RemovePlaylistItem(long playlistItemId);
/// <summary>
/// Invites a player to the current room.
/// </summary>
/// <param name="userId"></param>
/// <returns></returns>
Task InvitePlayer(int userId);
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}
}