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osu-lazer/osu.Game.Rulesets.Mania.Tests/ManiaInputTestScene.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
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using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
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public abstract partial class ManiaInputTestScene : OsuTestScene
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{
private readonly Container<Drawable>? content;
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protected override Container<Drawable> Content => content ?? base.Content;
protected ManiaInputTestScene(int keys)
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{
base.Content.Add(content = new LocalInputManager(keys));
}
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private partial class LocalInputManager : ManiaInputManager
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{
public LocalInputManager(int variant)
: base(new ManiaRuleset().RulesetInfo, variant)
{
}
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protected override KeyBindingContainer<ManiaAction> CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
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=> new LocalKeyBindingContainer(ruleset, variant, unique);
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private partial class LocalKeyBindingContainer : RulesetKeyBindingContainer
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{
public LocalKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
: base(ruleset, variant, unique)
{
}
protected override void ReloadMappings(IQueryable<RealmKeyBinding> realmKeyBindings)
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{
KeyBindings = DefaultKeyBindings;
}
}
}
}
}