2022-07-23 03:05:02 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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2022-07-24 00:01:11 +08:00
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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2022-07-23 03:05:02 +08:00
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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2022-07-24 00:01:11 +08:00
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneModPresetColumn : OsuTestScene
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{
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protected override bool UseFreshStoragePerRun => true;
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[Resolved]
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private RulesetStore rulesets { get; set; } = null!;
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
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[BackgroundDependencyLoader]
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private void load()
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{
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Dependencies.Cache(Realm);
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}
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("reset storage", () =>
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{
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Realm.Write(realm =>
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{
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realm.RemoveAll<ModPreset>();
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realm.Add(createTestPresets());
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});
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});
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}
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[Test]
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public void TestBasicOperation()
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{
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AddStep("set osu! ruleset", () => Ruleset.Value = rulesets.GetRuleset(0));
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AddStep("create content", () => Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(30),
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Child = new ModPresetColumn
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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});
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AddUntilStep("3 panels visible", () => this.ChildrenOfType<ModPresetPanel>().Count() == 3);
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AddStep("change ruleset to mania", () => Ruleset.Value = rulesets.GetRuleset(3));
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AddUntilStep("1 panel visible", () => this.ChildrenOfType<ModPresetPanel>().Count() == 1);
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AddStep("add another mania preset", () => Realm.Write(r => r.Add(new ModPreset
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{
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Name = "and another one",
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Mods = new Mod[]
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{
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new ManiaModMirror(),
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new ManiaModNightcore(),
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new ManiaModHardRock()
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},
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Ruleset = rulesets.GetRuleset(3).AsNonNull()
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})));
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AddUntilStep("2 panels visible", () => this.ChildrenOfType<ModPresetPanel>().Count() == 2);
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AddStep("add another osu! preset", () => Realm.Write(r => r.Add(new ModPreset
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{
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Name = "hdhr",
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Mods = new Mod[]
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{
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new OsuModHidden(),
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new OsuModHardRock()
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},
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Ruleset = rulesets.GetRuleset(0).AsNonNull()
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})));
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AddUntilStep("2 panels visible", () => this.ChildrenOfType<ModPresetPanel>().Count() == 2);
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AddStep("remove mania preset", () => Realm.Write(r =>
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{
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var toRemove = r.All<ModPreset>().Single(preset => preset.Name == "Different ruleset");
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r.Remove(toRemove);
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}));
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AddUntilStep("1 panel visible", () => this.ChildrenOfType<ModPresetPanel>().Count() == 1);
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AddStep("set osu! ruleset", () => Ruleset.Value = rulesets.GetRuleset(0));
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AddUntilStep("4 panels visible", () => this.ChildrenOfType<ModPresetPanel>().Count() == 4);
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}
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2022-07-24 00:12:55 +08:00
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[Test]
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public void TestSoftDeleteSupport()
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{
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AddStep("set osu! ruleset", () => Ruleset.Value = rulesets.GetRuleset(0));
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AddStep("create content", () => Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(30),
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Child = new ModPresetColumn
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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});
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AddUntilStep("3 panels visible", () => this.ChildrenOfType<ModPresetPanel>().Count() == 3);
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AddStep("soft delete preset", () => Realm.Write(r =>
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{
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var toSoftDelete = r.All<ModPreset>().Single(preset => preset.Name == "AR0");
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toSoftDelete.DeletePending = true;
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}));
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AddUntilStep("2 panels visible", () => this.ChildrenOfType<ModPresetPanel>().Count() == 2);
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AddStep("soft delete all presets", () => Realm.Write(r =>
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{
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foreach (var preset in r.All<ModPreset>())
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preset.DeletePending = true;
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}));
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AddUntilStep("no panels visible", () => this.ChildrenOfType<ModPresetPanel>().Count() == 0);
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AddStep("undelete preset", () => Realm.Write(r =>
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{
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foreach (var preset in r.All<ModPreset>())
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preset.DeletePending = false;
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}));
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AddUntilStep("3 panels visible", () => this.ChildrenOfType<ModPresetPanel>().Count() == 3);
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}
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private IEnumerable<ModPreset> createTestPresets() => new[]
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{
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new ModPreset
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{
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Name = "First preset",
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Description = "Please ignore",
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Mods = new Mod[]
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{
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new OsuModHardRock(),
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new OsuModDoubleTime()
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},
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Ruleset = rulesets.GetRuleset(0).AsNonNull()
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},
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new ModPreset
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{
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Name = "AR0",
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Description = "For good readers",
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Mods = new Mod[]
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{
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new OsuModDifficultyAdjust
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{
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ApproachRate = { Value = 0 }
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}
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},
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Ruleset = rulesets.GetRuleset(0).AsNonNull()
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},
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new ModPreset
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{
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Name = "This preset is going to have an extraordinarily long name",
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Description = "This is done so that the capability to truncate overlong texts may be demonstrated",
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Mods = new Mod[]
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{
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new OsuModFlashlight(),
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new OsuModSpinIn()
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},
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Ruleset = rulesets.GetRuleset(0).AsNonNull()
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},
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new ModPreset
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{
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Name = "Different ruleset",
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Description = "Just to shake things up",
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Mods = new Mod[]
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{
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new ManiaModKey4(),
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new ManiaModFadeIn()
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},
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Ruleset = rulesets.GetRuleset(3).AsNonNull()
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}
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};
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}
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}
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