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osu-lazer/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneModPresetColumn : OsuTestScene
{
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
[Test]
public void TestBasicAppearance()
{
ModPresetColumn modPresetColumn = null!;
AddStep("create content", () => Child = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(30),
Child = modPresetColumn = new ModPresetColumn
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Presets = createTestPresets().ToArray()
}
});
AddStep("change presets", () => modPresetColumn.Presets = createTestPresets().Skip(1).ToArray());
}
private static IEnumerable<ModPreset> createTestPresets() => new[]
{
new ModPreset
{
Name = "First preset",
Description = "Please ignore",
Mods = new Mod[]
{
new OsuModHardRock(),
new OsuModDoubleTime()
}
},
new ModPreset
{
Name = "AR0",
Description = "For good readers",
Mods = new Mod[]
{
new OsuModDifficultyAdjust
{
ApproachRate = { Value = 0 }
}
}
},
new ModPreset
{
Name = "This preset is going to have an extraordinarily long name",
Description = "This is done so that the capability to truncate overlong texts may be demonstrated",
Mods = new Mod[]
{
new OsuModFlashlight(),
new OsuModSpinIn()
}
}
};
}
}