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osu-lazer/osu.Game/Screens/Menu/IntroWelcome.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
using System;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
using osu.Game.Online.API;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Menu
{
public class IntroWelcome : IntroScreen
{
protected override string BeatmapHash => "64e00d7022195959bfa3109d09c2e2276c8f12f486b91fcf6175583e973b48f2";
protected override string BeatmapFile => "welcome.osz";
private const double delay_step_two = 2142;
private SkinnableSound skinnableWelcome;
private ISample welcome;
private ISample pianoReverb;
protected override string SeeyaSampleName => "Intro/Welcome/seeya";
public IntroWelcome([CanBeNull] Func<MainMenu> createNextScreen = null)
: base(createNextScreen)
{
}
[BackgroundDependencyLoader]
private void load(AudioManager audio, IAPIProvider api)
{
if (MenuVoice.Value)
{
if (api.LocalUser.Value.IsSupporter)
AddInternal(skinnableWelcome = new SkinnableSound(new SampleInfo(@"Intro/Welcome/welcome")));
else
welcome = audio.Samples.Get(@"Intro/Welcome/welcome");
}
pianoReverb = audio.Samples.Get(@"Intro/Welcome/welcome_piano");
}
protected override void LogoArriving(OsuLogo logo, bool resuming)
{
base.LogoArriving(logo, resuming);
if (!resuming)
{
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Track.Looping = true;
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LoadComponentAsync(new WelcomeIntroSequence
{
RelativeSizeAxes = Axes.Both
}, intro =>
{
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PrepareMenuLoad();
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AddInternal(intro);
if (skinnableWelcome != null)
skinnableWelcome.Play();
else
welcome?.Play();
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var reverbChannel = pianoReverb?.Play();
if (reverbChannel != null)
intro.LogoVisualisation.AddAmplitudeSource(reverbChannel);
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Scheduler.AddDelayed(() =>
{
StartTrack();
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// this classic intro loops forever.
if (UsingThemedIntro)
Track.Looping = true;
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const float fade_in_time = 200;
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logo.ScaleTo(1);
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logo.FadeIn(fade_in_time);
FadeInBackground(fade_in_time);
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LoadMenu();
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}, delay_step_two);
});
}
}
private class WelcomeIntroSequence : Container
{
private Drawable welcomeText;
private Container scaleContainer;
public LogoVisualisation LogoVisualisation { get; private set; }
[BackgroundDependencyLoader]
private void load(TextureStore textures, IAPIProvider api)
{
Origin = Anchor.Centre;
Anchor = Anchor.Centre;
Children = new Drawable[]
{
scaleContainer = new Container
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
LogoVisualisation = new LogoVisualisation
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = Color4.DarkBlue,
Size = new Vector2(0.96f)
},
new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(480),
Colour = Color4.Black
},
}
},
};
if (api.LocalUser.Value.IsSupporter)
scaleContainer.Add(welcomeText = new SkinnableSprite(@"Intro/Welcome/welcome_text"));
else
scaleContainer.Add(welcomeText = new Sprite { Texture = textures.Get(@"Intro/Welcome/welcome_text") });
welcomeText.Anchor = Anchor.Centre;
welcomeText.Origin = Anchor.Centre;
}
protected override void LoadComplete()
{
base.LoadComplete();
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using (BeginDelayedSequence(0))
{
scaleContainer.ScaleTo(0.9f).ScaleTo(1, delay_step_two).OnComplete(_ => Expire());
scaleContainer.FadeInFromZero(1800);
welcomeText.ScaleTo(new Vector2(1, 0)).ScaleTo(Vector2.One, 400, Easing.Out);
}
}
}
}
}