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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation ;
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using osu.Framework.Bindables ;
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using osu.Framework.Graphics ;
using osu.Framework.Graphics.Containers ;
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using osu.Framework.Graphics.Primitives ;
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using osu.Framework.Layout ;
using osu.Framework.Platform ;
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using osu.Framework.Screens ;
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using osu.Game.Configuration ;
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using osu.Game.Screens ;
using osu.Game.Screens.Backgrounds ;
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using osuTK ;
namespace osu.Game.Graphics.Containers
{
/// <summary>
/// Handles user-defined scaling, allowing application at multiple levels defined by <see cref="ScalingMode"/>.
/// </summary>
public class ScalingContainer : Container
{
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internal const float TRANSITION_DURATION = 500 ;
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private Bindable < float > sizeX ;
private Bindable < float > sizeY ;
private Bindable < float > posX ;
private Bindable < float > posY ;
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private Bindable < MarginPadding > safeAreaPadding ;
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private readonly ScalingMode ? targetMode ;
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private Bindable < ScalingMode > scalingMode ;
private readonly Container content ;
protected override Container < Drawable > Content = > content ;
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public override bool ReceivePositionalInputAt ( Vector2 screenSpacePos ) = > true ;
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private readonly Container sizableContainer ;
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private BackgroundScreenStack backgroundStack ;
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private RectangleF ? customRect ;
private bool customRectIsRelativePosition ;
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/// <summary>
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/// Set a custom position and scale which overrides any user specification.
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/// </summary>
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/// <param name="rect">A rectangle with positional and sizing information for this container to conform to. <c>null</c> will clear the custom rect and revert to user settings.</param>
/// <param name="relativePosition">Whether the position portion of the provided rect is in relative coordinate space or not.</param>
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public void SetCustomRect ( RectangleF ? rect , bool relativePosition = false )
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{
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customRect = rect ;
customRectIsRelativePosition = relativePosition ;
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if ( IsLoaded ) Scheduler . AddOnce ( updateSize ) ;
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}
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private const float corner_radius = 10 ;
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/// <summary>
/// Create a new instance.
/// </summary>
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/// <param name="targetMode">The mode which this container should be handling. Handles all modes if null.</param>
public ScalingContainer ( ScalingMode ? targetMode = null )
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{
this . targetMode = targetMode ;
RelativeSizeAxes = Axes . Both ;
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InternalChild = sizableContainer = new SizeableAlwaysInputContainer ( targetMode = = ScalingMode . Everything )
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{
RelativeSizeAxes = Axes . Both ,
RelativePositionAxes = Axes . Both ,
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CornerRadius = corner_radius ,
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Child = content = new ScalingDrawSizePreservingFillContainer ( targetMode ! = ScalingMode . Gameplay )
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} ;
}
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public class ScalingDrawSizePreservingFillContainer : DrawSizePreservingFillContainer
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{
private readonly bool applyUIScale ;
private Bindable < float > uiScale ;
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protected float CurrentScale { get ; private set ; } = 1 ;
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public override bool ReceivePositionalInputAt ( Vector2 screenSpacePos ) = > true ;
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public ScalingDrawSizePreservingFillContainer ( bool applyUIScale )
{
this . applyUIScale = applyUIScale ;
}
[BackgroundDependencyLoader]
private void load ( OsuConfigManager osuConfig )
{
if ( applyUIScale )
{
uiScale = osuConfig . GetBindable < float > ( OsuSetting . UIScale ) ;
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uiScale . BindValueChanged ( args = > this . TransformTo ( nameof ( CurrentScale ) , args . NewValue , TRANSITION_DURATION , Easing . OutQuart ) , true ) ;
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}
}
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protected override void Update ( )
{
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Scale = new Vector2 ( CurrentScale ) ;
Size = new Vector2 ( 1 / CurrentScale ) ;
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base . Update ( ) ;
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}
}
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[BackgroundDependencyLoader]
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private void load ( OsuConfigManager config , ISafeArea safeArea )
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{
scalingMode = config . GetBindable < ScalingMode > ( OsuSetting . Scaling ) ;
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scalingMode . ValueChanged + = _ = > Scheduler . AddOnce ( updateSize ) ;
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sizeX = config . GetBindable < float > ( OsuSetting . ScalingSizeX ) ;
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sizeX . ValueChanged + = _ = > Scheduler . AddOnce ( updateSize ) ;
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sizeY = config . GetBindable < float > ( OsuSetting . ScalingSizeY ) ;
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sizeY . ValueChanged + = _ = > Scheduler . AddOnce ( updateSize ) ;
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posX = config . GetBindable < float > ( OsuSetting . ScalingPositionX ) ;
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posX . ValueChanged + = _ = > Scheduler . AddOnce ( updateSize ) ;
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posY = config . GetBindable < float > ( OsuSetting . ScalingPositionY ) ;
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posY . ValueChanged + = _ = > Scheduler . AddOnce ( updateSize ) ;
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safeAreaPadding = safeArea . SafeAreaPadding . GetBoundCopy ( ) ;
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safeAreaPadding . BindValueChanged ( _ = > Scheduler . AddOnce ( updateSize ) ) ;
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}
protected override void LoadComplete ( )
{
base . LoadComplete ( ) ;
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updateSize ( ) ;
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sizableContainer . FinishTransforms ( ) ;
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}
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private bool requiresBackgroundVisible = > ( scalingMode . Value = = ScalingMode . Everything | | scalingMode . Value = = ScalingMode . ExcludeOverlays ) & & ( sizeX . Value ! = 1 | | sizeY . Value ! = 1 ) ;
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private void updateSize ( )
{
if ( targetMode = = ScalingMode . Everything )
{
// the top level scaling container manages the background to be displayed while scaling.
if ( requiresBackgroundVisible )
{
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if ( backgroundStack = = null )
{
AddInternal ( backgroundStack = new BackgroundScreenStack
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{
Colour = OsuColour . Gray ( 0.1f ) ,
Alpha = 0 ,
Depth = float . MaxValue
} ) ;
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backgroundStack . Push ( new ScalingBackgroundScreen ( ) ) ;
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}
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backgroundStack . FadeIn ( TRANSITION_DURATION ) ;
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}
else
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backgroundStack ? . FadeOut ( TRANSITION_DURATION ) ;
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}
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RectangleF targetRect = new RectangleF ( Vector2 . Zero , Vector2 . One ) ;
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if ( customRect ! = null )
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{
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sizableContainer . RelativePositionAxes = customRectIsRelativePosition ? Axes . Both : Axes . None ;
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targetRect = customRect . Value ;
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}
else if ( targetMode = = null | | scalingMode . Value = = targetMode )
{
sizableContainer . RelativePositionAxes = Axes . Both ;
Vector2 scale = new Vector2 ( sizeX . Value , sizeY . Value ) ;
Vector2 pos = new Vector2 ( posX . Value , posY . Value ) * ( Vector2 . One - scale ) ;
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targetRect = new RectangleF ( pos , scale ) ;
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}
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bool requiresMasking = targetRect . Size ! = Vector2 . One
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// For the top level scaling container, for now we apply masking if safe areas are in use.
// In the future this can likely be removed as more of the actual UI supports overflowing into the safe areas.
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| | ( targetMode = = ScalingMode . Everything & & safeAreaPadding . Value . Total ! = Vector2 . Zero ) ;
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if ( requiresMasking )
sizableContainer . Masking = true ;
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sizableContainer . MoveTo ( targetRect . Location , TRANSITION_DURATION , Easing . OutQuart ) ;
sizableContainer . ResizeTo ( targetRect . Size , TRANSITION_DURATION , Easing . OutQuart ) ;
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// Of note, this will not work great in the case of nested ScalingContainers where multiple are applying corner radius.
// Masking and corner radius should likely only be applied at one point in the full game stack to fix this.
// An example of how this can occur is when the skin editor is visible and the game screen scaling is set to "Everything".
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sizableContainer . TransformTo ( nameof ( CornerRadius ) , requiresMasking ? corner_radius : 0 , TRANSITION_DURATION , requiresMasking ? Easing . OutQuart : Easing . None )
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. OnComplete ( _ = > { sizableContainer . Masking = requiresMasking ; } ) ;
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}
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private class ScalingBackgroundScreen : BackgroundScreenDefault
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{
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protected override bool AllowStoryboardBackground = > false ;
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public override void OnEntering ( ScreenTransitionEvent e )
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{
this . FadeInFromZero ( 4000 , Easing . OutQuint ) ;
}
}
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private class SizeableAlwaysInputContainer : Container
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{
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[Resolved]
private GameHost host { get ; set ; }
[Resolved]
private ISafeArea safeArea { get ; set ; }
private readonly bool confineHostCursor ;
private readonly LayoutValue cursorRectCache = new LayoutValue ( Invalidation . RequiredParentSizeToFit ) ;
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public override bool ReceivePositionalInputAt ( Vector2 screenSpacePos ) = > true ;
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/// <summary>
/// Container used for sizing/positioning purposes in <see cref="ScalingContainer"/>. Always receives mouse input.
/// </summary>
/// <param name="confineHostCursor">Whether to confine the host cursor to the draw area of this container.</param>
/// <remarks>Cursor confinement will abide by the <see cref="OsuSetting.ConfineMouseMode"/> setting.</remarks>
public SizeableAlwaysInputContainer ( bool confineHostCursor )
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{
RelativeSizeAxes = Axes . Both ;
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this . confineHostCursor = confineHostCursor ;
if ( confineHostCursor )
AddLayout ( cursorRectCache ) ;
}
protected override void Update ( )
{
base . Update ( ) ;
if ( confineHostCursor & & ! cursorRectCache . IsValid )
{
updateHostCursorConfineRect ( ) ;
cursorRectCache . Validate ( ) ;
}
}
private void updateHostCursorConfineRect ( )
{
if ( host . Window = = null ) return ;
bool coversWholeScreen = Size = = Vector2 . One & & safeArea . SafeAreaPadding . Value . Total = = Vector2 . Zero ;
host . Window . CursorConfineRect = coversWholeScreen ? ( RectangleF ? ) null : ToScreenSpace ( DrawRectangle ) . AABBFloat ;
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}
}
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}
}