1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-12 03:07:51 +08:00
osu-lazer/osu.Game.Modes.Taiko/Objects/Drawable/DrawableSwell.cs

87 lines
2.5 KiB
C#
Raw Normal View History

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using System.Collections.Generic;
using osu.Framework.Input;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Taiko.Judgements;
using System;
namespace osu.Game.Modes.Taiko.Objects.Drawable
{
2017-03-25 19:57:49 +08:00
public class DrawableSwell : DrawableTaikoHitObject
{
/// <summary>
/// A list of keys which this HitObject will accept. These are the standard Taiko keys for now.
/// These should be moved to bindings later.
/// </summary>
private List<Key> validKeys { get; } = new List<Key>(new[] { Key.D, Key.F, Key.J, Key.K });
/// <summary>
2017-03-25 19:57:49 +08:00
/// The amount of times the user has hit this swell.
/// </summary>
private int userHits;
2017-03-25 19:57:49 +08:00
private readonly Swell swell;
2017-03-17 18:25:55 +08:00
2017-03-25 19:57:49 +08:00
public DrawableSwell(Swell swell)
: base(swell)
{
2017-03-25 19:57:49 +08:00
this.swell = swell;
}
protected override void CheckJudgement(bool userTriggered)
{
if (userTriggered)
{
if (Time.Current < HitObject.StartTime)
return;
userHits++;
2017-03-25 19:57:49 +08:00
if (userHits == swell.RequiredHits)
{
Judgement.Result = HitResult.Hit;
2017-03-22 00:55:31 +08:00
Judgement.TaikoResult = TaikoHitResult.Great;
}
}
else
{
if (Judgement.TimeOffset < 0)
return;
2017-03-25 19:57:49 +08:00
if (userHits > swell.RequiredHits / 2)
{
Judgement.Result = HitResult.Hit;
2017-03-22 00:55:31 +08:00
Judgement.TaikoResult = TaikoHitResult.Good;
}
else
Judgement.Result = HitResult.Miss;
}
}
2017-03-24 14:05:54 +08:00
protected override void UpdateState(ArmedState state)
{
}
protected override void UpdateScrollPosition(double time)
{
base.UpdateScrollPosition(Math.Min(time, HitObject.StartTime));
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (Judgement.Result.HasValue)
return false;
if (!validKeys.Contains(args.Key))
return false;
UpdateJudgement(true);
return true;
}
}
}