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osu-lazer/osu.Game.Modes.Taiko/Objects/Drawable/DrawableBash.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using System.Collections.Generic;
using osu.Framework.Input;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Taiko.Judgements;
using System;
namespace osu.Game.Modes.Taiko.Objects.Drawable
{
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public class DrawableBash : DrawableTaikoHitObject
{
/// <summary>
/// A list of keys which this HitObject will accept. These are the standard Taiko keys for now.
/// These should be moved to bindings later.
/// </summary>
private List<Key> validKeys { get; } = new List<Key>(new[] { Key.D, Key.F, Key.J, Key.K });
/// <summary>
/// The amount of times the user has hit this bash.
/// </summary>
private int userHits;
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private Bash bash;
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public DrawableBash(Bash bash)
: base(bash)
{
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this.bash = bash;
}
protected override void CheckJudgement(bool userTriggered)
{
if (userTriggered)
{
if (Time.Current < HitObject.StartTime)
return;
userHits++;
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if (userHits == bash.RequiredHits)
{
Judgement.Result = HitResult.Hit;
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Judgement.TaikoResult = TaikoHitResult.Great;
}
}
else
{
if (Judgement.TimeOffset < 0)
return;
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if (userHits > bash.RequiredHits / 2)
{
Judgement.Result = HitResult.Hit;
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Judgement.TaikoResult = TaikoHitResult.Good;
}
else
Judgement.Result = HitResult.Miss;
}
}
protected override void Update()
{
UpdateScrollPosition(Math.Min(Time.Current, HitObject.StartTime));
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (Judgement.Result.HasValue)
return false;
if (!validKeys.Contains(args.Key))
return false;
UpdateJudgement(true);
return true;
}
}
}