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osu-lazer/osu.Game/Graphics/UserInterface/NormalSliderBar.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
using System;
using System.Globalization;
using JetBrains.Annotations;
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using osuTK;
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Overlays;
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namespace osu.Game.Graphics.UserInterface
{
public partial class NormalSliderBar<T> : OsuSliderBar<T>, IHasAccentColour
where T : struct, IEquatable<T>, IComparable<T>, IConvertible
{
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private Sample sample;
private double lastSampleTime;
private T lastSampleValue;
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protected readonly Nub Nub;
protected readonly Box LeftBox;
protected readonly Box RightBox;
private readonly Container nubContainer;
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public bool PlaySamplesOnAdjust { get; set; } = true;
private readonly HoverClickSounds hoverClickSounds;
private Color4 accentColour;
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public Color4 AccentColour
{
get => accentColour;
set
{
accentColour = value;
LeftBox.Colour = value;
}
}
private Colour4 backgroundColour;
public Color4 BackgroundColour
{
get => backgroundColour;
set
{
backgroundColour = value;
RightBox.Colour = value;
}
}
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public NormalSliderBar()
{
Height = Nub.HEIGHT;
RangePadding = Nub.EXPANDED_SIZE / 2;
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Padding = new MarginPadding { Horizontal = 2 },
Child = new CircularContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Masking = true,
CornerRadius = 5f,
Children = new Drawable[]
{
LeftBox = new Box
{
Height = 5,
EdgeSmoothness = new Vector2(0, 0.5f),
RelativeSizeAxes = Axes.None,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
RightBox = new Box
{
Height = 5,
EdgeSmoothness = new Vector2(0, 0.5f),
RelativeSizeAxes = Axes.None,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
},
},
},
},
nubContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Child = Nub = new Nub
{
Origin = Anchor.TopCentre,
RelativePositionAxes = Axes.X,
Current = { Value = true }
},
},
hoverClickSounds = new HoverClickSounds()
};
}
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[BackgroundDependencyLoader(true)]
private void load(AudioManager audio, [CanBeNull] OverlayColourProvider colourProvider, OsuColour colours)
{
sample = audio.Samples.Get(@"UI/notch-tick");
AccentColour = colourProvider?.Highlight1 ?? colours.Pink;
BackgroundColour = colourProvider?.Background5 ?? colours.PinkDarker.Darken(1);
}
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protected override void Update()
{
base.Update();
nubContainer.Padding = new MarginPadding { Horizontal = RangePadding };
}
protected override void LoadComplete()
{
base.LoadComplete();
Current.BindDisabledChanged(disabled =>
{
Alpha = disabled ? 0.3f : 1;
hoverClickSounds.Enabled.Value = !disabled;
}, true);
}
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protected override bool OnHover(HoverEvent e)
{
updateGlow();
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return base.OnHover(e);
}
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protected override void OnHoverLost(HoverLostEvent e)
{
updateGlow();
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base.OnHoverLost(e);
}
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protected override bool ShouldHandleAsRelativeDrag(MouseDownEvent e)
=> Nub.ReceivePositionalInputAt(e.ScreenSpaceMouseDownPosition);
protected override void OnDragEnd(DragEndEvent e)
{
updateGlow();
base.OnDragEnd(e);
}
private void updateGlow()
{
Nub.Glowing = !Current.Disabled && (IsHovered || IsDragged);
}
protected override void OnUserChange(T value)
{
base.OnUserChange(value);
playSample(value);
}
private void playSample(T value)
{
if (!PlaySamplesOnAdjust)
return;
if (Clock == null || Clock.CurrentTime - lastSampleTime <= 30)
return;
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if (value.Equals(lastSampleValue))
return;
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lastSampleValue = value;
lastSampleTime = Clock.CurrentTime;
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var channel = sample.GetChannel();
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channel.Frequency.Value = 0.99f + RNG.NextDouble(0.02f) + NormalizedValue * 0.2f;
// intentionally pitched down, even when hitting max.
if (NormalizedValue == 0 || NormalizedValue == 1)
channel.Frequency.Value -= 0.5f;
channel.Play();
}
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protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
LeftBox.Scale = new Vector2(Math.Clamp(RangePadding + Nub.DrawPosition.X - Nub.DrawWidth / 2, 0, Math.Max(0, DrawWidth)), 1);
RightBox.Scale = new Vector2(Math.Clamp(DrawWidth - Nub.DrawPosition.X - RangePadding - Nub.DrawWidth / 2, 0, Math.Max(0, DrawWidth)), 1);
}
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protected override void UpdateValue(float value)
{
Nub.MoveToX(value, 250, Easing.OutQuint);
}
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/// <summary>
/// Removes all non-significant digits, keeping at most a requested number of decimal digits.
/// </summary>
/// <param name="d">The decimal to normalize.</param>
/// <param name="sd">The maximum number of decimal digits to keep. The final result may have fewer decimal digits than this value.</param>
/// <returns>The normalised decimal.</returns>
private decimal normalise(decimal d, int sd)
=> decimal.Parse(Math.Round(d, sd).ToString(string.Concat("0.", new string('#', sd)), CultureInfo.InvariantCulture), CultureInfo.InvariantCulture);
}
}