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Update OsuSliderBar to use new notch-tick sample and tweak pitch ramping

This commit is contained in:
Jamie Taylor 2021-07-01 20:45:29 +09:00
parent 68c5e6a431
commit dad28b2826
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@ -15,6 +15,7 @@ using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Framework.Utils;
namespace osu.Game.Graphics.UserInterface
{
@ -99,7 +100,7 @@ namespace osu.Game.Graphics.UserInterface
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)
{
sample = audio.Samples.Get(@"UI/sliderbar-notch");
sample = audio.Samples.Get(@"UI/notch-tick");
AccentColour = colours.Pink;
}
@ -149,7 +150,7 @@ namespace osu.Game.Graphics.UserInterface
private void playSample(T value)
{
if (Clock == null || Clock.CurrentTime - lastSampleTime <= 50)
if (Clock == null || Clock.CurrentTime - lastSampleTime <= 30)
return;
if (value.Equals(lastSampleValue))
@ -160,11 +161,11 @@ namespace osu.Game.Graphics.UserInterface
var channel = sample.Play();
channel.Frequency.Value = 1 + NormalizedValue * 0.2f;
channel.Frequency.Value = 1 + NormalizedValue * 0.2f + RNG.NextDouble(0.02f);
if (NormalizedValue == 0)
channel.Frequency.Value -= 0.4f;
channel.Frequency.Value -= 0.5f;
else if (NormalizedValue == 1)
channel.Frequency.Value += 0.4f;
channel.Frequency.Value -= 0.5f;
}
private void updateTooltipText(T value)