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osu-lazer/osu.Game/Beatmaps/Beatmap.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Game.Beatmaps.Timing;
using osu.Game.Database;
using osu.Game.Modes;
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using osu.Game.Modes.Objects;
using System.Collections.Generic;
namespace osu.Game.Beatmaps
{
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/// <summary>
/// A Beatmap containing converted HitObjects.
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/// </summary>
public class Beatmap<T>
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where T : HitObject
{
public BeatmapInfo BeatmapInfo;
public TimingInfo TimingInfo = new TimingInfo();
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public readonly List<Color4> ComboColors = new List<Color4>
{
new Color4(17, 136, 170, 255),
new Color4(102, 136, 0, 255),
new Color4(204, 102, 0, 255),
new Color4(121, 9, 13, 255)
};
public BeatmapMetadata Metadata => BeatmapInfo?.Metadata ?? BeatmapInfo?.BeatmapSet?.Metadata;
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/// <summary>
/// The HitObjects this Beatmap contains.
/// </summary>
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public List<T> HitObjects;
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/// <summary>
/// Constructs a new beatmap.
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/// </summary>
/// <param name="original">The original beatmap to use the parameters of.</param>
public Beatmap(Beatmap original = null)
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{
BeatmapInfo = original?.BeatmapInfo ?? BeatmapInfo;
TimingInfo = original?.TimingInfo ?? TimingInfo;
ComboColors = original?.ComboColors ?? ComboColors;
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}
}
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/// <summary>
/// A Beatmap containing un-converted HitObjects.
/// </summary>
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public class Beatmap : Beatmap<HitObject>
{
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/// <summary>
/// Calculates the star difficulty for this Beatmap.
/// </summary>
/// <returns>The star difficulty.</returns>
public double CalculateStarDifficulty() => Ruleset.GetRuleset(BeatmapInfo.Mode).CreateDifficultyCalculator(this).Calculate();
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/// <summary>
/// Constructs a new beatmap.
/// </summary>
/// <param name="original">The original beatmap to use the parameters of.</param>
public Beatmap(Beatmap original = null)
: base(original)
{
}
}
}