1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-20 03:52:54 +08:00
osu-lazer/osu.Game/Online/Multiplayer/MultiplayerRoom.cs

52 lines
1.5 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
2020-12-07 17:50:02 +08:00
using System.Collections.Generic;
using Newtonsoft.Json;
2020-12-25 12:38:11 +08:00
namespace osu.Game.Online.Multiplayer
{
/// <summary>
/// A multiplayer room.
/// </summary>
[Serializable]
public class MultiplayerRoom
{
2020-12-08 14:54:52 +08:00
/// <summary>
/// The ID of the room, used for database persistence.
/// </summary>
public readonly long RoomID;
2020-12-08 14:54:52 +08:00
/// <summary>
/// The current state of the room (ie. whether it is in progress or otherwise).
/// </summary>
public MultiplayerRoomState State { get; set; }
2020-12-07 17:50:02 +08:00
2020-12-08 14:54:52 +08:00
/// <summary>
/// All currently enforced game settings for this room.
/// </summary>
public MultiplayerRoomSettings Settings { get; set; } = new MultiplayerRoomSettings();
2020-12-08 14:54:52 +08:00
/// <summary>
/// All users currently in this room.
2020-12-08 14:54:52 +08:00
/// </summary>
public List<MultiplayerRoomUser> Users { get; set; } = new List<MultiplayerRoomUser>();
/// <summary>
/// The host of this room, in control of changing room settings.
/// </summary>
public MultiplayerRoomUser? Host { get; set; }
[JsonConstructor]
public MultiplayerRoom(in long roomId)
{
RoomID = roomId;
}
public override string ToString() => $"RoomID:{RoomID} Host:{Host?.UserID} Users:{Users.Count} State:{State} Settings: [{Settings}]";
}
}