.. |
IMultiplayerClient.cs
|
Fix up code comments
|
2021-01-11 20:31:52 +01:00 |
IMultiplayerLoungeServer.cs
|
RealtimeMultiplayer -> Multiplayer
|
2020-12-25 14:10:59 +09:00 |
IMultiplayerRoomServer.cs
|
Fix up code comments
|
2021-01-11 20:31:52 +01:00 |
IMultiplayerServer.cs
|
RealtimeMultiplayer -> Multiplayer
|
2020-12-25 14:10:59 +09:00 |
InvalidStateChangeException.cs
|
RealtimeMultiplayer -> Multiplayer
|
2020-12-25 14:10:59 +09:00 |
InvalidStateException.cs
|
RealtimeMultiplayer -> Multiplayer
|
2020-12-25 14:10:59 +09:00 |
MultiplayerClient.cs
|
Add beatmap availability change state & event methods
|
2021-01-03 05:48:49 +03:00 |
MultiplayerRoom.cs
|
Move thread safety / locking logic from MultiplayerRoom
|
2020-12-30 20:24:50 +09:00 |
MultiplayerRoomSettings.cs
|
RealtimeMultiplayer -> Multiplayer
|
2020-12-25 14:10:59 +09:00 |
MultiplayerRoomState.cs
|
RealtimeMultiplayer -> Multiplayer
|
2020-12-25 14:10:59 +09:00 |
MultiplayerRoomUser.cs
|
Fix up code comments
|
2021-01-11 20:31:52 +01:00 |
MultiplayerUserState.cs
|
RealtimeMultiplayer -> Multiplayer
|
2020-12-25 14:10:59 +09:00 |
NotHostException.cs
|
RealtimeMultiplayer -> Multiplayer
|
2020-12-25 14:10:59 +09:00 |
NotJoinedRoomException.cs
|
RealtimeMultiplayer -> Multiplayer
|
2020-12-25 14:10:59 +09:00 |
StatefulMultiplayerClient.cs
|
Merge branch 'master' into fix-is-connected-thread-safety
|
2021-01-15 12:56:21 +09:00 |