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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic ;
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using System.Linq ;
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using NUnit.Framework ;
using osu.Framework.Allocation ;
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using osu.Framework.Graphics ;
using osu.Framework.Graphics.Containers ;
using osu.Framework.Testing ;
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using osu.Game.Beatmaps ;
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using osu.Game.Beatmaps.ControlPoints ;
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using osu.Game.Rulesets.Edit ;
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using osu.Game.Rulesets.Edit.Tools ;
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using osu.Game.Rulesets.Objects ;
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using osu.Game.Rulesets.Objects.Types ;
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using osu.Game.Rulesets.Osu ;
using osu.Game.Rulesets.Osu.Edit ;
using osu.Game.Rulesets.Osu.Objects ;
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using osu.Game.Screens.Edit ;
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using osu.Game.Screens.Edit.Components.RadioButtons ;
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using osu.Game.Screens.Edit.Components.TernaryButtons ;
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using osu.Game.Screens.Edit.Compose.Components ;
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using osuTK ;
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using osuTK.Input ;
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namespace osu.Game.Tests.Visual.Editing
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{
[TestFixture]
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public class TestSceneHitObjectComposer : EditorClockTestScene
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{
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private OsuHitObjectComposer hitObjectComposer ;
private EditorBeatmapContainer editorBeatmapContainer ;
private EditorBeatmap editorBeatmap = > editorBeatmapContainer . EditorBeatmap ;
[SetUpSteps]
public void SetUpSteps ( )
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{
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AddStep ( "create beatmap" , ( ) = >
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{
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Beatmap . Value = CreateWorkingBeatmap ( new Beatmap
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{
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BeatmapInfo =
{
Ruleset = new OsuRuleset ( ) . RulesetInfo
} ,
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HitObjects = new List < HitObject >
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{
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new HitCircle
{
Position = new Vector2 ( 256 , 192 ) , Scale = 0.5f
} ,
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new HitCircle { Position = new Vector2 ( 344 , 148 ) , Scale = 0.5f } ,
new Slider
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{
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Position = new Vector2 ( 128 , 256 ) ,
Path = new SliderPath ( PathType . Linear , new [ ]
{
Vector2 . Zero ,
new Vector2 ( 216 , 0 ) ,
} ) ,
Scale = 0.5f ,
}
} ,
} ) ;
} ) ;
AddStep ( "Create composer" , ( ) = >
{
Child = editorBeatmapContainer = new EditorBeatmapContainer ( Beatmap . Value )
{
Child = hitObjectComposer = new OsuHitObjectComposer ( new OsuRuleset ( ) )
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{
// force the composer to fully overlap the playfield area by setting a 4:3 aspect ratio.
FillMode = FillMode . Fit ,
FillAspectRatio = 4 / 3f
}
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} ;
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} ) ;
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}
[Test]
public void TestPlacementOnlyWorksWithTiming ( )
{
AddStep ( "clear all control points" , ( ) = > editorBeatmap . ControlPointInfo . Clear ( ) ) ;
AddAssert ( "Tool is selection" , ( ) = > hitObjectComposer . ChildrenOfType < ComposeBlueprintContainer > ( ) . First ( ) . CurrentTool is SelectTool ) ;
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AddAssert ( "Hitcircle button not clickable" , ( ) = > ! hitObjectComposer . ChildrenOfType < EditorRadioButton > ( ) . First ( d = > d . Button . Label = = "HitCircle" ) . Enabled . Value ) ;
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AddStep ( "Add timing point" , ( ) = > editorBeatmap . ControlPointInfo . Add ( 0 , new TimingControlPoint ( ) ) ) ;
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AddAssert ( "Hitcircle button is clickable" , ( ) = > hitObjectComposer . ChildrenOfType < EditorRadioButton > ( ) . First ( d = > d . Button . Label = = "HitCircle" ) . Enabled . Value ) ;
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AddStep ( "Change to hitcircle" , ( ) = > hitObjectComposer . ChildrenOfType < EditorRadioButton > ( ) . First ( d = > d . Button . Label = = "HitCircle" ) . TriggerClick ( ) ) ;
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AddAssert ( "Tool changed" , ( ) = > hitObjectComposer . ChildrenOfType < ComposeBlueprintContainer > ( ) . First ( ) . CurrentTool is HitCircleCompositionTool ) ;
}
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[Test]
public void TestPlacementFailsWhenClickingButton ( )
{
AddStep ( "clear all control points and hitobjects" , ( ) = >
{
editorBeatmap . ControlPointInfo . Clear ( ) ;
editorBeatmap . Clear ( ) ;
} ) ;
AddStep ( "Add timing point" , ( ) = > editorBeatmap . ControlPointInfo . Add ( 0 , new TimingControlPoint ( ) ) ) ;
AddStep ( "Change to hitcircle" , ( ) = > hitObjectComposer . ChildrenOfType < EditorRadioButton > ( ) . First ( d = > d . Button . Label = = "HitCircle" ) . TriggerClick ( ) ) ;
AddStep ( "move mouse to overlapping toggle button" , ( ) = >
{
var playfield = hitObjectComposer . Playfield . ScreenSpaceDrawQuad ;
var button = hitObjectComposer
. ChildrenOfType < ExpandingToolboxContainer > ( ) . First ( )
. ChildrenOfType < DrawableTernaryButton > ( ) . First ( b = > playfield . Contains ( b . ScreenSpaceDrawQuad . Centre ) ) ;
InputManager . MoveMouseTo ( button ) ;
} ) ;
AddAssert ( "no circles placed" , ( ) = > editorBeatmap . HitObjects . Count = = 0 ) ;
AddStep ( "attempt place circle" , ( ) = > InputManager . Click ( MouseButton . Left ) ) ;
AddAssert ( "no circles placed" , ( ) = > editorBeatmap . HitObjects . Count = = 0 ) ;
}
[Test]
public void TestPlacementWithinToolboxScrollArea ( )
{
AddStep ( "clear all control points and hitobjects" , ( ) = >
{
editorBeatmap . ControlPointInfo . Clear ( ) ;
editorBeatmap . Clear ( ) ;
} ) ;
AddStep ( "Add timing point" , ( ) = > editorBeatmap . ControlPointInfo . Add ( 0 , new TimingControlPoint ( ) ) ) ;
AddStep ( "Change to hitcircle" , ( ) = > hitObjectComposer . ChildrenOfType < EditorRadioButton > ( ) . First ( d = > d . Button . Label = = "HitCircle" ) . TriggerClick ( ) ) ;
AddStep ( "move mouse to scroll area" , ( ) = >
{
// Specifically wanting to test the area of overlap between the left expanding toolbox container
// and the playfield/composer.
var scrollArea = hitObjectComposer . ChildrenOfType < ExpandingToolboxContainer > ( ) . First ( ) . ScreenSpaceDrawQuad ;
var playfield = hitObjectComposer . Playfield . ScreenSpaceDrawQuad ;
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InputManager . MoveMouseTo ( new Vector2 ( scrollArea . TopLeft . X + 1 , playfield . Centre . Y ) ) ;
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} ) ;
AddAssert ( "no circles placed" , ( ) = > editorBeatmap . HitObjects . Count = = 0 ) ;
AddStep ( "place circle" , ( ) = > InputManager . Click ( MouseButton . Left ) ) ;
AddAssert ( "circle placed" , ( ) = > editorBeatmap . HitObjects . Count = = 1 ) ;
}
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[Test]
public void TestDistanceSpacingHotkeys ( )
{
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double originalSpacing = 0 ;
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AddStep ( "retrieve original spacing" , ( ) = > originalSpacing = editorBeatmap . BeatmapInfo . DistanceSpacing ) ;
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AddStep ( "hold ctrl" , ( ) = > InputManager . PressKey ( Key . LControl ) ) ;
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AddStep ( "hold alt" , ( ) = > InputManager . PressKey ( Key . LAlt ) ) ;
AddStep ( "scroll mouse 5 steps" , ( ) = > InputManager . ScrollVerticalBy ( 5 ) ) ;
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AddAssert ( "distance spacing increased by 0.5" , ( ) = > editorBeatmap . BeatmapInfo . DistanceSpacing = = originalSpacing + 0.5 ) ;
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AddStep ( "release alt" , ( ) = > InputManager . ReleaseKey ( Key . LAlt ) ) ;
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AddStep ( "release ctrl" , ( ) = > InputManager . ReleaseKey ( Key . LControl ) ) ;
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}
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public class EditorBeatmapContainer : Container
{
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private readonly IWorkingBeatmap working ;
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public EditorBeatmap EditorBeatmap { get ; private set ; }
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public EditorBeatmapContainer ( IWorkingBeatmap working )
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{
this . working = working ;
RelativeSizeAxes = Axes . Both ;
}
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protected override IReadOnlyDependencyContainer CreateChildDependencies ( IReadOnlyDependencyContainer parent )
{
var dependencies = new DependencyContainer ( base . CreateChildDependencies ( parent ) ) ;
EditorBeatmap = new EditorBeatmap ( working . GetPlayableBeatmap ( new OsuRuleset ( ) . RulesetInfo ) ) ;
dependencies . CacheAs ( EditorBeatmap ) ;
dependencies . CacheAs < IBeatSnapProvider > ( EditorBeatmap ) ;
return dependencies ;
}
protected override void LoadComplete ( )
{
base . LoadComplete ( ) ;
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Add ( EditorBeatmap ) ;
}
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}
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}
}