2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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2017-06-06 05:45:22 +08:00
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using System;
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2019-02-12 15:03:28 +08:00
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using osu.Game.Rulesets.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Difficulty.Evaluators;
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2018-04-13 17:19:50 +08:00
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2018-05-15 16:36:29 +08:00
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namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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{
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2017-06-08 02:29:03 +08:00
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/// <summary>
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/// Represents the skill required to correctly aim at every object in the map with a uniform CircleSize and normalized distances.
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/// </summary>
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public class Aim : OsuStrainSkill
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{
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public Aim(Mod[] mods, bool withSliders)
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: base(mods)
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{
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this.withSliders = withSliders;
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}
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2021-11-11 20:46:22 +08:00
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private readonly bool withSliders;
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private double currentStrain;
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2021-10-13 23:41:24 +08:00
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private double skillMultiplier => 23.25;
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private double strainDecayBase => 0.15;
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private double strainDecay(double ms) => Math.Pow(strainDecayBase, ms / 1000);
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2022-05-22 23:26:22 +08:00
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protected override double CalculateInitialStrain(double time, DifficultyHitObject current) => currentStrain * strainDecay(time - current.Previous(0).StartTime);
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protected override double StrainValueAt(DifficultyHitObject current)
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{
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currentStrain *= strainDecay(current.DeltaTime);
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currentStrain += AimEvaluator.EvaluateDifficultyOf(current, withSliders) * skillMultiplier;
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return currentStrain;
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}
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}
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2017-06-06 06:07:00 +08:00
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}
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