1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-23 09:27:23 +08:00
osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableAccuracyCounter.cs

37 lines
1.2 KiB
C#
Raw Normal View History

2020-10-15 17:11:30 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
2020-10-15 17:11:30 +08:00
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
2020-10-15 17:11:30 +08:00
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneSkinnableAccuracyCounter : SkinnableTestScene
{
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
[Cached]
private ScoreProcessor scoreProcessor = new ScoreProcessor();
2020-10-15 17:11:30 +08:00
[SetUpSteps]
public void SetUpSteps()
{
2021-05-09 03:35:12 +08:00
AddStep("Set initial accuracy", () => scoreProcessor.Accuracy.Value = 1);
AddStep("Create accuracy counters", () => SetContents(() => new SkinnableDrawable(new HUDSkinComponent(HUDSkinComponents.AccuracyCounter))));
2020-10-15 17:11:30 +08:00
}
[Test]
public void TestChangingAccuracy()
{
AddStep(@"Reset all", () => scoreProcessor.Accuracy.Value = 1);
2020-10-15 17:11:30 +08:00
2021-05-09 03:35:12 +08:00
AddStep(@"Miss :(", () => scoreProcessor.Accuracy.Value -= 0.023);
2020-10-15 17:11:30 +08:00
}
}
}