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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableAccuracyCounter.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
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using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play.HUD;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneSkinnableAccuracyCounter : SkinnableTestScene
{
private IEnumerable<SkinnableAccuracyCounter> accuracyCounters => CreatedDrawables.OfType<SkinnableAccuracyCounter>();
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
[Cached]
private ScoreProcessor scoreProcessor = new ScoreProcessor();
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[SetUpSteps]
public void SetUpSteps()
{
AddStep("Create combo counters", () => SetContents(() => new SkinnableAccuracyCounter()));
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}
[Test]
public void TestChangingAccuracy()
{
AddStep(@"Reset all", () => scoreProcessor.Accuracy.Value = 1);
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AddStep(@"Hit! :D", () => scoreProcessor.Accuracy.Value -= 0.23);
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}
}
}