2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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2022-06-17 15:37:17 +08:00
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#nullable disable
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2020-04-11 12:14:34 +08:00
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using osu.Framework.Allocation;
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2017-03-29 13:52:14 +08:00
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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2019-03-27 18:29:27 +08:00
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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2020-12-07 11:30:25 +08:00
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using osuTK;
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2018-04-13 17:19:50 +08:00
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2020-12-07 11:30:25 +08:00
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namespace osu.Game.Rulesets.Taiko.Skinning.Default
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{
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public class SwellCirclePiece : CirclePiece
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{
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public SwellCirclePiece()
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{
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Add(new SwellSymbolPiece());
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}
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2018-04-13 17:19:50 +08:00
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2020-04-11 12:14:34 +08:00
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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AccentColour = colours.YellowDark;
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}
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/// <summary>
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/// The symbol used for swell pieces.
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/// </summary>
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public class SwellSymbolPiece : Container
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{
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public SwellSymbolPiece()
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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Size = new Vector2(SYMBOL_SIZE);
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Padding = new MarginPadding(SYMBOL_BORDER);
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Children = new[]
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{
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new SpriteIcon
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{
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RelativeSizeAxes = Axes.Both,
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Icon = FontAwesome.Solid.Asterisk,
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Shadow = false
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}
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};
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}
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}
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}
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}
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