2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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2023-10-11 14:49:52 +08:00
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using System;
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2017-08-15 23:08:59 +08:00
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Localisation;
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using osu.Game.Database;
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using osu.Game.Input.Bindings;
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using osu.Game.Localisation;
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using osuTK;
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using Realms;
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2021-07-21 12:18:24 +08:00
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namespace osu.Game.Overlays.Settings.Sections.Input
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{
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public abstract partial class KeyBindingsSubsection : SettingsSubsection
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{
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/// <summary>
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/// After a successful binding, automatically select the next binding row to make quickly
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/// binding a large set of keys easier on the user.
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/// </summary>
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protected virtual bool AutoAdvanceTarget => false;
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protected IEnumerable<KeyBinding> Defaults { get; init; } = Array.Empty<KeyBinding>();
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[Resolved]
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private RealmAccess realm { get; set; } = null!;
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protected KeyBindingsSubsection()
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{
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FlowContent.Spacing = new Vector2(0, 3);
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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var bindings = getAllBindings();
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foreach (var defaultGroup in Defaults.GroupBy(d => d.Action))
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{
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int intKey = (int)defaultGroup.Key;
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var row = CreateKeyBindingRow(defaultGroup.Key, defaultGroup)
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.With(row =>
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{
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row.BindingUpdated = onBindingUpdated;
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row.BindingConflictResolved = reloadAllBindings;
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});
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row.KeyBindings.AddRange(bindings.Where(b => b.ActionInt.Equals(intKey)));
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Add(row);
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}
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Add(new ResetButton
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{
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Action = () =>
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{
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realm.Write(r =>
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{
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// can't use `RestoreDefaults()` for each key binding row here as it might trigger binding conflicts along the way.
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foreach (var row in Children.OfType<KeyBindingRow>())
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{
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foreach (var (currentBinding, defaultBinding) in row.KeyBindings.Zip(row.Defaults))
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r.Find<RealmKeyBinding>(currentBinding.ID)!.KeyCombinationString = defaultBinding.ToString();
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}
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});
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reloadAllBindings();
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}
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});
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}
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protected abstract IEnumerable<RealmKeyBinding> GetKeyBindings(Realm realm);
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private List<RealmKeyBinding> getAllBindings() => realm.Run(r => GetKeyBindings(r).Detach());
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protected virtual KeyBindingRow CreateKeyBindingRow(object action, IEnumerable<KeyBinding> defaults)
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=> new KeyBindingRow(action)
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{
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AllowMainMouseButtons = false,
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Defaults = defaults.Select(d => d.KeyCombination),
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};
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private void reloadAllBindings()
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{
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var bindings = getAllBindings();
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foreach (var row in Children.OfType<KeyBindingRow>())
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{
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row.KeyBindings.Clear();
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row.KeyBindings.AddRange(bindings.Where(b => b.ActionInt.Equals((int)row.Action)));
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}
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}
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private void onBindingUpdated(KeyBindingRow sender, KeyBindingRow.KeyBindingUpdatedEventArgs args)
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{
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var bindings = getAllBindings();
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var existingBinding = args.KeyCombination.Equals(new KeyCombination(InputKey.None))
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? null
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: bindings.FirstOrDefault(kb => kb.ID != args.KeyBindingID && kb.KeyCombination.Equals(args.KeyCombination));
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if (existingBinding != null)
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{
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// `RealmKeyBinding`'s `Action` is just an int, always.
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// we need more than that for proper display, so leverage `Defaults` (which have the correct enum-typed object in `Action` inside).
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object existingAssignedAction = Defaults.First(binding => (int)binding.Action == existingBinding.ActionInt).Action;
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var bindingBeforeUpdate = bindings.Single(binding => binding.ID == args.KeyBindingID);
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sender.ShowBindingConflictPopover(
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new KeyBindingConflictInfo(
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new ConflictingKeyBinding(existingBinding.ID, existingAssignedAction, existingBinding.KeyCombination, new KeyCombination(InputKey.None)),
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new ConflictingKeyBinding(bindingBeforeUpdate.ID, args.Action, args.KeyCombination, bindingBeforeUpdate.KeyCombination)));
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return;
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}
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realm.WriteAsync(r => r.Find<RealmKeyBinding>(args.KeyBindingID)!.KeyCombinationString = args.KeyCombination.ToString());
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if (AutoAdvanceTarget)
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{
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var next = Children.SkipWhile(c => c != sender).Skip(1).FirstOrDefault();
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if (next != null)
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GetContainingInputManager().ChangeFocus(next);
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}
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}
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}
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public partial class ResetButton : DangerousSettingsButton
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{
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[BackgroundDependencyLoader]
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private void load()
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{
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Text = InputSettingsStrings.ResetSectionButton;
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RelativeSizeAxes = Axes.X;
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Width = 0.8f;
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Anchor = Anchor.TopCentre;
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Origin = Anchor.TopCentre;
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Margin = new MarginPadding { Top = 15 };
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Height = 30;
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Content.CornerRadius = 5;
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}
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// Empty FilterTerms so that the ResetButton is visible only when the whole subsection is visible.
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public override IEnumerable<LocalisableString> FilterTerms => Enumerable.Empty<LocalisableString>();
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}
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}
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