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osu-lazer/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public class DrawableDrumRollTick : DrawableTaikoHitObject<DrumRollTick>
{
/// <summary>
/// The action type that the user took which caused this tick to
/// have been judged as "hit"
/// </summary>
public TaikoAction JudgedAction;
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public DrawableDrumRollTick(DrumRollTick tick)
: base(tick)
{
FillMode = FillMode.Fit;
}
public override bool DisplayResult => false;
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protected override TaikoPiece CreateMainPiece() => new TickPiece
{
Filled = HitObject.FirstTick
};
protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
if (!userTriggered)
{
if (timeOffset > HitObject.HitWindow)
ApplyResult(r => r.Type = HitResult.Miss);
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return;
}
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if (Math.Abs(timeOffset) > HitObject.HitWindow)
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return;
ApplyResult(r => r.Type = HitResult.Great);
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}
protected override void UpdateStateTransforms(ArmedState state)
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{
switch (state)
{
case ArmedState.Hit:
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this.ScaleTo(0, 100, Easing.OutQuint);
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break;
}
}
public override bool OnPressed(TaikoAction action)
{
JudgedAction = action;
return UpdateResult(true);
}
protected override DrawableStrongNestedHit CreateStrongHit(StrongHitObject hitObject) => new StrongNestedHit(hitObject, this);
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private class StrongNestedHit : DrawableStrongNestedHit
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{
public StrongNestedHit(StrongHitObject strong, DrawableDrumRollTick tick)
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: base(strong, tick)
{
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
if (!MainObject.Judged)
return;
ApplyResult(r => r.Type = MainObject.IsHit ? HitResult.Great : HitResult.Miss);
}
public override bool OnPressed(TaikoAction action) => false;
}
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}
}