// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Graphics; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces; namespace osu.Game.Rulesets.Taiko.Objects.Drawables { public class DrawableDrumRollTick : DrawableTaikoHitObject { /// /// The action type that the user took which caused this tick to /// have been judged as "hit" /// public TaikoAction JudgedAction; public DrawableDrumRollTick(DrumRollTick tick) : base(tick) { FillMode = FillMode.Fit; } public override bool DisplayResult => false; protected override TaikoPiece CreateMainPiece() => new TickPiece { Filled = HitObject.FirstTick }; protected override void CheckForResult(bool userTriggered, double timeOffset) { if (!userTriggered) { if (timeOffset > HitObject.HitWindow) ApplyResult(r => r.Type = HitResult.Miss); return; } if (Math.Abs(timeOffset) > HitObject.HitWindow) return; ApplyResult(r => r.Type = HitResult.Great); } protected override void UpdateStateTransforms(ArmedState state) { switch (state) { case ArmedState.Hit: this.ScaleTo(0, 100, Easing.OutQuint); break; } } public override bool OnPressed(TaikoAction action) { JudgedAction = action; return UpdateResult(true); } protected override DrawableStrongNestedHit CreateStrongHit(StrongHitObject hitObject) => new StrongNestedHit(hitObject, this); private class StrongNestedHit : DrawableStrongNestedHit { public StrongNestedHit(StrongHitObject strong, DrawableDrumRollTick tick) : base(strong, tick) { } protected override void CheckForResult(bool userTriggered, double timeOffset) { if (!MainObject.Judged) return; ApplyResult(r => r.Type = MainObject.IsHit ? HitResult.Great : HitResult.Miss); } public override bool OnPressed(TaikoAction action) => false; } } }