1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-26 15:32:56 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs

30 lines
1.0 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2019-02-21 18:04:31 +08:00
using osu.Framework.Bindables;
using osu.Game.Rulesets.Judgements;
2018-11-14 13:29:22 +08:00
using osu.Game.Rulesets.Objects;
2019-09-06 14:24:00 +08:00
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects
{
/// <summary>
/// Note that this should not be used for timing correctness.
/// See <see cref="SliderEventType.LegacyLastTick"/> usage in <see cref="Slider"/> for more information.
/// </summary>
public class SliderTailCircle : SliderCircle
{
private readonly IBindable<int> pathVersion = new Bindable<int>();
2018-11-14 13:29:22 +08:00
public SliderTailCircle(Slider slider)
{
pathVersion.BindTo(slider.Path.Version);
pathVersion.BindValueChanged(_ => Position = slider.EndPosition);
2018-11-14 13:29:22 +08:00
}
2019-10-09 18:08:31 +08:00
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
public override Judgement CreateJudgement() => new SliderRepeat.SliderRepeatJudgement();
}
}