1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-26 05:53:21 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Skinning/Default/RimHitCirclePiece.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

56 lines
1.5 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Taiko.Objects;
using osuTK;
using osuTK.Graphics;
2020-12-07 11:30:25 +08:00
namespace osu.Game.Rulesets.Taiko.Skinning.Default
{
public partial class RimHitCirclePiece : CirclePiece
{
public RimHitCirclePiece()
{
Add(new RimHitSymbolPiece());
}
[BackgroundDependencyLoader]
2022-01-15 08:06:39 +08:00
private void load()
{
AccentColour = Hit.COLOUR_RIM;
}
/// <summary>
/// The symbol used for rim hit pieces.
/// </summary>
public partial class RimHitSymbolPiece : CircularContainer
{
public RimHitSymbolPiece()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
Size = new Vector2(SYMBOL_SIZE);
BorderThickness = SYMBOL_BORDER;
BorderColour = Color4.White;
Masking = true;
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
};
}
}
}
}