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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
using System.IO;
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using System.Linq;
using System.Threading;
using System.Threading.Tasks;
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using NUnit.Framework;
using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
using osu.Framework.IO.Stores;
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using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
using osu.Game.Storyboards;
using osu.Game.Storyboards.Drawables;
using osu.Game.Tests.Resources;
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using osuTK;
namespace osu.Game.Tests.Visual.Gameplay
{
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public partial class TestSceneDrawableStoryboardSprite : SkinnableTestScene
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{
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
[Cached(typeof(Storyboard))]
private TestStoryboard storyboard { get; set; } = new TestStoryboard();
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private IEnumerable<DrawableStoryboardSprite> sprites => this.ChildrenOfType<DrawableStoryboardSprite>();
private const string lookup_name = "hitcircleoverlay";
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[Test]
public void TestSkinSpriteDisallowedByDefault()
{
AddStep("disallow all lookups", () =>
{
storyboard.UseSkinSprites = false;
storyboard.ProvideResources = false;
});
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AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
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AddAssert("sprite didn't find texture", () =>
sprites.All(sprite => sprite.ChildrenOfType<Sprite>().All(s => s.Texture == null)));
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}
[Test]
public void TestLookupFromStoryboard()
{
AddStep("allow storyboard lookup", () =>
{
storyboard.UseSkinSprites = false;
storyboard.ProvideResources = true;
});
AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
// Only checking for at least one sprite that succeeded, as not all skins in this test provide the hitcircleoverlay texture.
AddAssert("sprite found texture", () =>
sprites.Any(sprite => sprite.ChildrenOfType<Sprite>().All(s => s.Texture != null)));
assertStoryboardSourced();
}
[TestCase(false)]
[TestCase(true)]
public void TestVideo(bool scaleTransformProvided)
{
AddStep("allow storyboard lookup", () =>
{
storyboard.ProvideResources = true;
});
AddStep("create video", () => SetContents(_ =>
{
var layer = storyboard.GetLayer("Video");
var sprite = new StoryboardVideo("Videos/test-video.mp4", Time.Current);
if (scaleTransformProvided)
{
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sprite.Commands.AddScale(Easing.None, Time.Current, Time.Current + 1000, 1, 2);
sprite.Commands.AddScale(Easing.None, Time.Current + 1000, Time.Current + 2000, 2, 1);
}
layer.Elements.Clear();
layer.Add(sprite);
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
storyboard.CreateDrawable()
}
};
}));
}
[Test]
public void TestSkinLookupPreferredOverStoryboard()
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{
AddStep("allow all lookups", () =>
{
storyboard.UseSkinSprites = true;
storyboard.ProvideResources = true;
});
AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
// Only checking for at least one sprite that succeeded, as not all skins in this test provide the hitcircleoverlay texture.
AddAssert("sprite found texture", () =>
sprites.Any(sprite => sprite.ChildrenOfType<Sprite>().All(s => s.Texture != null)));
assertSkinSourced();
}
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[Test]
public void TestAllowLookupFromSkin()
{
AddStep("allow skin lookup", () =>
{
storyboard.UseSkinSprites = true;
storyboard.ProvideResources = false;
});
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AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
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// Only checking for at least one sprite that succeeded, as not all skins in this test provide the hitcircleoverlay texture.
AddAssert("sprite found texture", () =>
sprites.Any(sprite => sprite.ChildrenOfType<Sprite>().All(s => s.Texture != null)));
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assertSkinSourced();
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}
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[Test]
public void TestFlippedSprite()
{
AddStep("allow all lookups", () =>
{
storyboard.UseSkinSprites = true;
storyboard.ProvideResources = true;
});
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AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
AddStep("flip sprites", () => sprites.ForEach(s =>
{
s.FlipH = true;
s.FlipV = true;
}));
AddAssert("origin flipped", () => sprites.All(s => s.Origin == Anchor.BottomRight));
}
[Test]
public void TestZeroScale()
{
AddStep("allow all lookups", () =>
{
storyboard.UseSkinSprites = true;
storyboard.ProvideResources = true;
});
AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
AddAssert("sprites present", () => sprites.All(s => s.IsPresent));
AddStep("scale sprite", () => sprites.ForEach(s => s.VectorScale = new Vector2(0, 1)));
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AddAssert("sprites not present", () => sprites.All(s => !s.IsPresent));
}
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[Test]
public void TestNegativeScale()
{
AddStep("allow all lookups", () =>
{
storyboard.UseSkinSprites = true;
storyboard.ProvideResources = true;
});
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AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
AddStep("scale sprite", () => sprites.ForEach(s => s.VectorScale = new Vector2(-1)));
AddAssert("origin flipped", () => sprites.All(s => s.Origin == Anchor.BottomRight));
}
[Test]
public void TestNegativeScaleWithFlippedSprite()
{
AddStep("allow all lookups", () =>
{
storyboard.UseSkinSprites = true;
storyboard.ProvideResources = true;
});
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AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
AddStep("scale sprite", () => sprites.ForEach(s => s.VectorScale = new Vector2(-1)));
AddAssert("origin flipped", () => sprites.All(s => s.Origin == Anchor.BottomRight));
AddStep("flip sprites", () => sprites.ForEach(s =>
{
s.FlipH = true;
s.FlipV = true;
}));
AddAssert("origin back", () => sprites.All(s => s.Origin == Anchor.TopLeft));
}
private Drawable createSprite(string lookupName, Anchor origin, Vector2 initialPosition)
{
var layer = storyboard.GetLayer("Background");
var sprite = new StoryboardSprite(lookupName, origin, initialPosition);
var loop = sprite.AddLoopingGroup(Time.Current, 100);
loop.AddAlpha(Easing.None, 0, 10000, 1, 1);
layer.Elements.Clear();
layer.Add(sprite);
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
storyboard.CreateDrawable()
}
};
}
private void assertStoryboardSourced()
{
AddAssert("sprite came from storyboard", () =>
sprites.Any(sprite => sprite.ChildrenOfType<Sprite>().All(s => s.Size == new Vector2(200))));
}
private void assertSkinSourced()
{
AddAssert("sprite came from skin", () =>
sprites.Any(sprite => sprite.ChildrenOfType<Sprite>().All(s => s.Size == new Vector2(128))));
}
private partial class TestStoryboard : Storyboard
{
public override DrawableStoryboard CreateDrawable(IReadOnlyList<Mod>? mods = null)
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{
return new TestDrawableStoryboard(this, mods);
}
public bool ProvideResources { get; set; }
public override string GetStoragePathFromStoryboardPath(string path) => ProvideResources ? path : string.Empty;
private partial class TestDrawableStoryboard : DrawableStoryboard
{
private readonly bool provideResources;
public TestDrawableStoryboard(TestStoryboard storyboard, IReadOnlyList<Mod>? mods)
: base(storyboard, mods)
{
provideResources = storyboard.ProvideResources;
}
protected override IResourceStore<byte[]> CreateResourceLookupStore() => provideResources
? new ResourcesTextureStore()
: new ResourceStore<byte[]>();
internal class ResourcesTextureStore : IResourceStore<byte[]>
{
private readonly DllResourceStore store;
public ResourcesTextureStore()
{
store = TestResources.GetStore();
}
public void Dispose() => store.Dispose();
public byte[] Get(string name) => store.Get(map(name));
public Task<byte[]> GetAsync(string name, CancellationToken cancellationToken = new CancellationToken()) => store.GetAsync(map(name), cancellationToken);
public Stream GetStream(string name) => store.GetStream(map(name));
private string map(string name)
{
switch (name)
{
case lookup_name:
return "Resources/Textures/test-image.png";
default:
return $"Resources/{name}";
}
}
public IEnumerable<string> GetAvailableResources() => store.GetAvailableResources();
}
}
}
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}
}