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osu-lazer/osu.Game/Graphics/UserInterface/BarGraph.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using System.Collections.Generic;
using System.Linq;
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namespace osu.Game.Graphics.UserInterface
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{
public class BarGraph : FillFlowContainer<Bar>
{
public IEnumerable<float> Values
{
set
{
List<float> values = value.ToList();
List<Bar> graphBars = Children.ToList();
for (int i = 0; i < values.Count; i++)
if (graphBars.Count > i)
{
graphBars[i].Length = values[i] / values.Max();
graphBars[i].Width = 1.0f / values.Count;
}
else
Add(new Bar
{
RelativeSizeAxes = Axes.Both,
Width = 1.0f / values.Count,
Length = values[i] / values.Max(),
Direction = BarDirection.BottomToTop,
BackgroundColour = new Color4(0, 0, 0, 0),
});
}
}
}
public class Bar : Container
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{
private readonly Box background;
private readonly Box bar;
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private const int resize_duration = 250;
private const EasingTypes easing = EasingTypes.InOutCubic;
private float length;
public float Length
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{
get
{
return length;
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}
set
{
length = MathHelper.Clamp(value, 0, 1);
updateBarLength();
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}
}
public SRGBColour BackgroundColour
{
get
{
return background.Colour;
}
set
{
background.Colour = value;
}
}
public SRGBColour BarColour
{
get
{
return bar.Colour;
}
set
{
bar.Colour = value;
}
}
private BarDirection direction = BarDirection.LeftToRight;
public BarDirection Direction
{
get
{
return direction;
}
set
{
direction = value;
updateBarLength();
}
}
public Bar()
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{
Children = new[]
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{
background = new Box
{
RelativeSizeAxes = Axes.Both,
},
bar = new Box
{
RelativeSizeAxes = Axes.Both,
}
};
}
private void updateBarLength()
{
switch (direction)
{
case BarDirection.LeftToRight:
case BarDirection.RightToLeft:
bar.ResizeTo(new Vector2(length, 1), resize_duration, easing);
break;
case BarDirection.TopToBottom:
case BarDirection.BottomToTop:
bar.ResizeTo(new Vector2(1, length), resize_duration, easing);
break;
}
switch (direction)
{
case BarDirection.LeftToRight:
case BarDirection.TopToBottom:
bar.Anchor = Anchor.TopLeft;
bar.Origin = Anchor.TopLeft;
break;
case BarDirection.RightToLeft:
case BarDirection.BottomToTop:
bar.Anchor = Anchor.BottomRight;
bar.Origin = Anchor.BottomRight;
break;
}
}
}
public enum BarDirection
{
LeftToRight,
RightToLeft,
TopToBottom,
BottomToTop,
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}
}