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osu-lazer/osu.Game/Beatmaps/Drawables/BeatmapPanel.cs

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C#
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.UserInterface;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Input;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Beatmaps.Drawables
{
class BeatmapPanel : Panel
{
public BeatmapInfo Beatmap;
private Sprite background;
public Action<BeatmapPanel> GainedSelection;
public Action<BeatmapPanel> StartRequested;
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private Triangles triangles;
private StarCounter starCounter;
protected override void Selected()
{
base.Selected();
GainedSelection?.Invoke(this);
background.ColourInfo = ColourInfo.GradientVertical(
new Color4(20, 43, 51, 255),
new Color4(40, 86, 102, 255));
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triangles.Colour = Color4.White;
}
protected override void Deselected()
{
base.Deselected();
background.Colour = new Color4(20, 43, 51, 255);
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triangles.Colour = OsuColour.Gray(0.5f);
}
protected override bool OnClick(InputState state)
{
if (State == PanelSelectedState.Selected)
StartRequested?.Invoke(this);
return base.OnClick(state);
}
protected override void ApplyState(PanelSelectedState last = PanelSelectedState.Hidden)
{
base.ApplyState(last);
if (last == PanelSelectedState.Hidden && State != last)
starCounter.ReplayAnimation();
}
public BeatmapPanel(BeatmapInfo beatmap)
{
Beatmap = beatmap;
Height *= 0.60f;
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
},
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triangles = new Triangles
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{
TriangleScale = 2,
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RelativeSizeAxes = Axes.Both,
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ColourLight = OsuColour.FromHex(@"3a7285"),
ColourDark = OsuColour.FromHex(@"123744")
},
new FlowContainer
{
Padding = new MarginPadding(5),
FlowStrategy = FlowStrategies.GetHorizontalFlow(),
AutoSizeAxes = Axes.Both,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Children = new Drawable[]
{
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new DifficultyIcon(beatmap)
{
Scale = new Vector2(1.8f),
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
new FlowContainer
{
Padding = new MarginPadding { Left = 5 },
FlowStrategy = FlowStrategies.GetVerticalFlow(),
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new FlowContainer
{
FlowStrategy = FlowStrategies.GetHorizontalFlow(new Vector2(4, 0)),
AutoSizeAxes = Axes.Both,
Children = new[]
{
new OsuSpriteText
{
Font = @"Exo2.0-Medium",
Text = beatmap.Version,
TextSize = 20,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft
},
new OsuSpriteText
{
Font = @"Exo2.0-Medium",
Text = "mapped by",
TextSize = 16,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft
},
new OsuSpriteText
{
Font = @"Exo2.0-MediumItalic",
Text = $"{(beatmap.Metadata ?? beatmap.BeatmapSet.Metadata).Author}",
TextSize = 16,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft
},
}
},
starCounter = new StarCounter
{
Count = beatmap.StarDifficulty,
Scale = new Vector2(0.8f),
}
}
}
}
}
};
}
}
}