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osu-lazer/osu.Game/Beatmaps/Drawables/BeatmapPanel.cs

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.MathUtils;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.UserInterface;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Input;
namespace osu.Game.Beatmaps.Drawables
{
class BeatmapPanel : Panel
{
public BeatmapInfo Beatmap;
private Sprite background;
public Action<BeatmapPanel> GainedSelection;
public Action<BeatmapPanel> StartRequested;
protected override void Selected()
{
base.Selected();
GainedSelection?.Invoke(this);
background.ColourInfo = OsuColor.BeatmapPanelSelected;
}
protected override void Deselected()
{
base.Deselected();
background.Colour = OsuColor.BeatmapPanelUnselected;
}
protected override bool OnClick(InputState state)
{
if (State == PanelSelectedState.Selected)
StartRequested?.Invoke(this);
return base.OnClick(state);
}
public BeatmapPanel(BeatmapInfo beatmap)
{
Beatmap = beatmap;
Height *= 0.60f;
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
},
new Triangles
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{
// The border is drawn in the shader of the children. Being additive, triangles would over-emphasize
// the border wherever they cross it, and thus they get their own masking container without a border.
Masking = true,
CornerRadius = Content.CornerRadius,
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RelativeSizeAxes = Axes.Both,
BlendingMode = BlendingMode.Additive,
Colour = OsuColor.BeatmapPanelUnselected,
},
new FlowContainer
{
Padding = new MarginPadding(5),
Direction = FlowDirection.HorizontalOnly,
AutoSizeAxes = Axes.Both,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Children = new Drawable[]
{
new DifficultyIcon(FontAwesome.fa_dot_circle_o, new Color4(159, 198, 0, 255))
{
Scale = new Vector2(1.8f),
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
new FlowContainer
{
Padding = new MarginPadding { Left = 5 },
Spacing = new Vector2(0, 5),
Direction = FlowDirection.VerticalOnly,
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new FlowContainer
{
Direction = FlowDirection.HorizontalOnly,
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(4, 0),
Children = new[]
{
new SpriteText
{
Font = @"Exo2.0-Medium",
Text = beatmap.Version,
TextSize = 20,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft
},
new SpriteText
{
Font = @"Exo2.0-Medium",
Text = "mapped by",
TextSize = 16,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft
},
new SpriteText
{
Font = @"Exo2.0-MediumItalic",
Text = $"{(beatmap.Metadata ?? beatmap.BeatmapSet.Metadata).Author}",
TextSize = 16,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft
},
}
},
new StarCounter { Count = beatmap.BaseDifficulty?.OverallDifficulty ?? 5, StarSize = 8 }
}
}
}
}
};
}
}
}