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osu-lazer/osu.Game/Overlays/FirstRunSetup/FirstRunSetupScreen.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
using osu.Game.Graphics.Containers;
using osuTK;
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namespace osu.Game.Overlays.FirstRunSetup
{
public abstract class FirstRunSetupScreen : Screen
{
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private const float offset = 100;
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protected FillFlowContainer Content { get; private set; }
protected FirstRunSetupScreen()
{
InternalChildren = new Drawable[]
{
new OsuScrollContainer(Direction.Vertical)
{
RelativeSizeAxes = Axes.Both,
Child = Content = new FillFlowContainer
{
Spacing = new Vector2(20),
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
},
}
};
}
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public override void OnEntering(IScreen last)
{
base.OnEntering(last);
this
.FadeInFromZero(500)
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.MoveToX(offset)
.MoveToX(0, 500, Easing.OutQuint);
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}
public override void OnResuming(IScreen last)
{
base.OnResuming(last);
this
.FadeInFromZero(500)
.MoveToX(0, 500, Easing.OutQuint);
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}
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public override bool OnExiting(IScreen next)
{
this
.FadeOut(100)
.MoveToX(offset, 500, Easing.OutQuint);
return base.OnExiting(next);
}
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public override void OnSuspending(IScreen next)
{
this
.FadeOut(100)
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.MoveToX(-offset, 500, Easing.OutQuint);
base.OnSuspending(next);
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}
}
}