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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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using osu.Game.Graphics.Containers;
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using osuTK;
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namespace osu.Game.Overlays.FirstRunSetup
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{
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public abstract class FirstRunSetupScreen : Screen
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{
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private const float offset = 100;
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protected FillFlowContainer Content { get; private set; }
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protected FirstRunSetupScreen()
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{
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InternalChildren = new Drawable[]
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{
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new OsuScrollContainer(Direction.Vertical)
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{
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RelativeSizeAxes = Axes.Both,
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Child = Content = new FillFlowContainer
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{
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Spacing = new Vector2(20),
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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},
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}
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};
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}
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public override void OnEntering(IScreen last)
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{
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base.OnEntering(last);
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this
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.FadeInFromZero(500)
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.MoveToX(offset)
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.MoveToX(0, 500, Easing.OutQuint);
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}
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public override void OnResuming(IScreen last)
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{
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base.OnResuming(last);
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this
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.FadeInFromZero(500)
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.MoveToX(0, 500, Easing.OutQuint);
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}
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public override bool OnExiting(IScreen next)
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{
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this
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.FadeOut(100)
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.MoveToX(offset, 500, Easing.OutQuint);
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return base.OnExiting(next);
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}
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public override void OnSuspending(IScreen next)
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{
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this
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.FadeOut(100)
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.MoveToX(-offset, 500, Easing.OutQuint);
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base.OnSuspending(next);
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}
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}
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}
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