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osu-lazer/osu.Game/Graphics/Backgrounds/Background.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using OpenTK.Graphics;
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namespace osu.Game.Graphics.Backgrounds
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{
public class Background : BufferedContainer
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{
public Sprite Sprite;
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private readonly string textureName;
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public Background(string textureName = @"")
{
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CacheDrawnFrameBuffer = true;
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this.textureName = textureName;
RelativeSizeAxes = Axes.Both;
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Depth = float.MaxValue;
Add(Sprite = new Sprite
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{
RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
Origin = Anchor.Centre,
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Colour = Color4.DarkGray,
FillMode = FillMode.Fill,
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});
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
if (!string.IsNullOrEmpty(textureName))
Sprite.Texture = textures.Get(textureName);
}
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}
}