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osu-lazer/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
namespace osu.Game.Rulesets.Catch.Beatmaps
{
internal class CatchBeatmapProcessor : BeatmapProcessor<CatchHitObject>
{
public override void PostProcess(Beatmap<CatchHitObject> beatmap)
{
if (beatmap.ComboColors.Count == 0)
return;
int comboIndex = 0;
int colourIndex = 0;
CatchHitObject lastObj = null;
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convertHyperDash(beatmap.HitObjects);
foreach (var obj in beatmap.HitObjects)
{
if (obj.NewCombo)
{
if (lastObj != null) lastObj.LastInCombo = true;
comboIndex = 0;
colourIndex = (colourIndex + 1) % beatmap.ComboColors.Count;
}
obj.ComboIndex = comboIndex++;
obj.ComboColour = beatmap.ComboColors[colourIndex];
lastObj = obj;
}
}
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private void convertHyperDash(List<CatchHitObject> objects)
{
// todo: add difficulty adjust.
const double catcher_width = CatcherArea.CATCHER_SIZE / CatchPlayfield.BASE_WIDTH;
const double catcher_width_half = catcher_width / 2;
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int lastDirection = 0;
double lastExcess = catcher_width_half;
int objCount = objects.Count;
for (int i = 0; i < objCount - 1; i++)
{
CatchHitObject currentObject = objects[i];
// not needed?
if (currentObject is TinyDroplet) continue;
CatchHitObject nextObject = objects[i + 1];
while (nextObject is TinyDroplet)
{
if (++i == objCount - 1) break;
nextObject = objects[i + 1];
}
int thisDirection = nextObject.X > currentObject.X ? 1 : -1;
double timeToNext = nextObject.StartTime - ((currentObject as IHasEndTime)?.EndTime ?? currentObject.StartTime) - 4;
double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : catcher_width_half);
if (timeToNext * CatcherArea.Catcher.BASE_SPEED < distanceToNext)
{
currentObject.HyperDash = true;
lastExcess = catcher_width_half;
}
else
{
//currentObject.DistanceToHyperDash = timeToNext - distanceToNext;
lastExcess = MathHelper.Clamp(timeToNext - distanceToNext, 0, catcher_width_half);
}
lastDirection = thisDirection;
}
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}
}
}