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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Edit.Checks.Components;
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namespace osu.Game.Screens.Edit.Verify
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{
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internal class VisibilitySection : EditorRoundedScreenSettingsSection
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{
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private readonly IssueType[] configurableIssueTypes =
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{
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IssueType.Warning,
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IssueType.Error,
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IssueType.Negligible
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};
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private BindableList<IssueType> hiddenIssueTypes;
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protected override string HeaderText => "Visibility";
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[BackgroundDependencyLoader]
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private void load(VerifyScreen verify)
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{
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hiddenIssueTypes = verify.HiddenIssueTypes.GetBoundCopy();
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foreach (IssueType issueType in configurableIssueTypes)
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{
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var checkbox = new SettingsCheckbox
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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LabelText = issueType.ToString(),
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Current = { Default = !hiddenIssueTypes.Contains(issueType) }
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};
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checkbox.Current.SetDefault();
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checkbox.Current.BindValueChanged(state =>
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{
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if (!state.NewValue)
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hiddenIssueTypes.Add(issueType);
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else
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hiddenIssueTypes.Remove(issueType);
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});
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Flow.Add(checkbox);
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}
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}
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}
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}
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