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osu-lazer/osu.Game/Screens/Edit/Verify/VisibilitySection.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Screens.Edit.Verify
{
internal class VisibilitySection : Section
{
public VisibilitySection(IssueList issueList)
: base(issueList)
{
}
protected override string Header => "Visibility";
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colours)
{
foreach (IssueType issueType in IssueList.ShowType.Keys)
{
var checkbox = new SettingsCheckbox
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
LabelText = issueType.ToString()
};
checkbox.Current.BindTo(IssueList.ShowType[issueType]);
checkbox.Current.BindValueChanged(_ => IssueList.Refresh());
Flow.Add(checkbox);
}
}
}
}