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osu-lazer/osu.Game/Rulesets/Edit/Checks/Components/ICheck.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
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namespace osu.Game.Rulesets.Edit.Checks.Components
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{
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/// <summary>
/// A specific check that can be run on a beatmap to verify or find issues.
/// </summary>
public interface ICheck
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{
/// <summary>
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/// The metadata for this check.
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/// </summary>
public CheckMetadata Metadata { get; }
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/// <summary>
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/// All possible templates for issues that this check may return.
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/// </summary>
public IEnumerable<IssueTemplate> PossibleTemplates { get; }
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/// <summary>
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/// Runs this check and returns any issues detected for the provided beatmap.
/// </summary>
/// <param name="playableBeatmap">The playable beatmap of the beatmap to run the check on.</param>
/// <param name="workingBeatmap">The working beatmap of the beatmap to run the check on.</param>
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap);
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}
}