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osu-lazer/osu.Game/Rulesets/Edit/Checks/Components/Check.cs

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2021-04-07 20:35:33 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
namespace osu.Game.Rulesets.Edit.Checks.Components
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{
public abstract class Check
{
/// <summary>
/// Returns the <see cref="CheckMetadata"/> for this check.
/// Basically, its information.
/// </summary>
/// <returns></returns>
public abstract CheckMetadata Metadata();
/// <summary>
/// The templates for issues that this check may use.
/// Basically, what issues this check can detect.
/// </summary>
/// <returns></returns>
public abstract IEnumerable<IssueTemplate> Templates();
protected Check()
{
foreach (var template in Templates())
template.Origin = this;
}
}
public abstract class Check<T> : Check
{
/// <summary>
/// Returns zero, one, or several issues detected by
/// this check on the given object.
/// </summary>
/// <param name="obj">The object to run the check on.</param>
/// <returns></returns>
public abstract IEnumerable<Issue> Run(T obj);
}
}