2021-04-07 20:35:33 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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2021-04-10 19:02:22 +08:00
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namespace osu.Game.Rulesets.Edit.Checks.Components
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2021-04-07 20:35:33 +08:00
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{
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public abstract class Check
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{
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/// <summary>
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/// Returns the <see cref="CheckMetadata"/> for this check.
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/// Basically, its information.
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/// </summary>
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/// <returns></returns>
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public abstract CheckMetadata Metadata();
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/// <summary>
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/// The templates for issues that this check may use.
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/// Basically, what issues this check can detect.
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/// </summary>
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/// <returns></returns>
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public abstract IEnumerable<IssueTemplate> Templates();
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protected Check()
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{
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foreach (var template in Templates())
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template.Origin = this;
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}
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}
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public abstract class Check<T> : Check
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{
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/// <summary>
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/// Returns zero, one, or several issues detected by
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/// this check on the given object.
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/// </summary>
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/// <param name="obj">The object to run the check on.</param>
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/// <returns></returns>
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public abstract IEnumerable<Issue> Run(T obj);
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}
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}
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