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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardSamplePlayback.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
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using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics.Audio;
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using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Storyboards;
using osu.Game.Storyboards.Drawables;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
{
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public partial class TestSceneStoryboardSamplePlayback : PlayerTestScene
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{
private Storyboard storyboard;
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private IReadOnlyList<Mod> storyboardMods;
protected override bool HasCustomSteps => true;
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[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
config.SetValue(OsuSetting.ShowStoryboard, true);
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storyboard = new Storyboard();
var backgroundLayer = storyboard.GetLayer("Background");
backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: -7000, volume: 20));
backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: -5000, volume: 20));
backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: 0, volume: 20));
}
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[SetUp]
public void SetUp() => storyboardMods = Array.Empty<Mod>();
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[Test]
public void TestStoryboardSamplesStopDuringPause()
{
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createPlayerTest();
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AddStep("player paused", () => Player.Pause());
AddAssert("player is currently paused", () => Player.GameplayClockContainer.IsPaused.Value);
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allStoryboardSamplesStopped();
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AddStep("player resume", () => Player.Resume());
waitUntilStoryboardSamplesPlay();
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}
[Test]
public void TestStoryboardSamplesStopOnSkip()
{
createPlayerTest();
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skipIntro();
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allStoryboardSamplesStopped();
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waitUntilStoryboardSamplesPlay();
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}
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[TestCase(typeof(OsuModDoubleTime), 1.5)]
[TestCase(typeof(OsuModDoubleTime), 2)]
[TestCase(typeof(OsuModHalfTime), 0.75)]
[TestCase(typeof(OsuModHalfTime), 0.5)]
public void TestStoryboardSamplesPlaybackWithRateAdjustMods(Type expectedMod, double expectedRate)
{
AddStep("setup mod", () =>
{
ModRateAdjust testedMod = (ModRateAdjust)Activator.CreateInstance(expectedMod).AsNonNull();
testedMod.SpeedChange.Value = expectedRate;
storyboardMods = new[] { testedMod };
});
createPlayerTest();
skipIntro();
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AddAssert("sample playback rate matches mod rates", () => allStoryboardSamples.All(sound =>
sound.ChildrenOfType<DrawableSample>().First().AggregateFrequency.Value == expectedRate));
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}
[TestCase(typeof(ModWindUp), 0.5, 2)]
[TestCase(typeof(ModWindUp), 1.51, 2)]
[TestCase(typeof(ModWindDown), 2, 0.5)]
[TestCase(typeof(ModWindDown), 0.99, 0.5)]
public void TestStoryboardSamplesPlaybackWithTimeRampMods(Type expectedMod, double initialRate, double finalRate)
{
AddStep("setup mod", () =>
{
ModTimeRamp testedMod = (ModTimeRamp)Activator.CreateInstance(expectedMod).AsNonNull();
testedMod.InitialRate.Value = initialRate;
testedMod.FinalRate.Value = finalRate;
storyboardMods = new[] { testedMod };
});
createPlayerTest();
skipIntro();
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ModTimeRamp gameplayMod = null;
AddUntilStep("mod speed change updated", () =>
{
gameplayMod = Player.GameplayState.Mods.OfType<ModTimeRamp>().Single();
return gameplayMod.SpeedChange.Value != initialRate;
});
AddAssert("sample playback rate matches mod rates", () => allStoryboardSamples.All(sound =>
sound.ChildrenOfType<DrawableSample>().First().AggregateFrequency.Value == gameplayMod.SpeedChange.Value));
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}
private void createPlayerTest()
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{
CreateTest();
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AddAssert("storyboard loaded", () => Player.Beatmap.Value.Storyboard != null);
waitUntilStoryboardSamplesPlay();
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}
private void waitUntilStoryboardSamplesPlay() => AddUntilStep("any storyboard samples playing", () => allStoryboardSamples.Any(sound => sound.IsPlaying));
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private void allStoryboardSamplesStopped() => AddAssert("all storyboard samples stopped immediately", () => allStoryboardSamples.All(sound => !sound.IsPlaying));
private void skipIntro() => AddStep("skip intro", () => InputManager.Key(Key.Space));
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private IEnumerable<DrawableStoryboardSample> allStoryboardSamples => Player.ChildrenOfType<DrawableStoryboardSample>();
protected override bool AllowFail => false;
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protected override TestPlayer CreatePlayer(Ruleset ruleset)
{
SelectedMods.Value = SelectedMods.Value.Concat(storyboardMods).ToArray();
return new TestPlayer(true, false);
}
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protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) =>
new ClockBackedTestWorkingBeatmap(beatmap, storyboard ?? this.storyboard, Clock, Audio);
}
}