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osu-lazer/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects
{
/// <summary>
/// Note that this should not be used for timing correctness.
/// See <see cref="SliderEventType.LegacyLastTick"/> usage in <see cref="Slider"/> for more information.
/// </summary>
public class SliderTailCircle : SliderCircle
{
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private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>();
public SliderTailCircle(Slider slider)
{
pathBindable.BindTo(slider.PathBindable);
pathBindable.BindValueChanged(_ => Position = slider.EndPosition);
}
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public override Judgement CreateJudgement() => new OsuSliderTailJudgement();
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}