1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 21:47:25 +08:00
osu-lazer/osu.Game/Screens/Backgrounds/BackgroundScreenBeatmap.cs

93 lines
3.1 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using osu.Framework.Allocation;
2019-02-22 19:44:02 +08:00
using osu.Framework.Bindables;
2018-04-13 17:19:50 +08:00
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Containers;
2018-04-13 17:19:50 +08:00
namespace osu.Game.Screens.Backgrounds
{
public class BackgroundScreenBeatmap : BlurrableBackgroundScreen
2018-04-13 17:19:50 +08:00
{
2019-02-15 15:57:53 +08:00
private WorkingBeatmap beatmap;
/// <summary>
/// Whether or not user dim settings should be applied to this Background.
/// </summary>
public readonly Bindable<bool> EnableUserDim = new Bindable<bool>();
public readonly Bindable<bool> StoryboardReplacesBackground = new Bindable<bool>();
2019-02-15 15:17:01 +08:00
private readonly UserDimContainer fadeContainer;
protected virtual UserDimContainer CreateFadeContainer() => new UserDimContainer { RelativeSizeAxes = Axes.Both };
2019-02-15 15:17:01 +08:00
public virtual WorkingBeatmap Beatmap
2018-04-13 17:19:50 +08:00
{
get => beatmap;
2018-04-13 17:19:50 +08:00
set
{
if (beatmap == value && beatmap != null)
return;
beatmap = value;
Schedule(() =>
{
LoadComponentAsync(new BeatmapBackground(beatmap), b => Schedule(() =>
2018-04-13 17:19:50 +08:00
{
float newDepth = 0;
if (Background != null)
2018-04-13 17:19:50 +08:00
{
newDepth = Background.Depth + 1;
Background.FinishTransforms();
Background.FadeOut(250);
Background.Expire();
2018-04-13 17:19:50 +08:00
}
2019-02-28 15:51:17 +08:00
2018-04-13 17:19:50 +08:00
b.Depth = newDepth;
fadeContainer.Add(Background = b);
Background.BlurSigma = BlurTarget;
StoryboardReplacesBackground.BindTo(fadeContainer.StoryboardReplacesBackground);
}));
2018-04-13 17:19:50 +08:00
});
}
}
public BackgroundScreenBeatmap(WorkingBeatmap beatmap = null)
{
Beatmap = beatmap;
InternalChild = fadeContainer = CreateFadeContainer();
fadeContainer.EnableUserDim.BindTo(EnableUserDim);
2019-02-15 15:17:01 +08:00
}
2018-04-13 17:19:50 +08:00
public override bool Equals(BackgroundScreen other)
{
var otherBeatmapBackground = other as BackgroundScreenBeatmap;
if (otherBeatmapBackground == null) return false;
return base.Equals(other) && beatmap == otherBeatmapBackground.Beatmap;
}
protected class BeatmapBackground : Background
2018-04-13 17:19:50 +08:00
{
private readonly WorkingBeatmap beatmap;
public BeatmapBackground(WorkingBeatmap beatmap)
{
this.beatmap = beatmap;
}
[BackgroundDependencyLoader]
2018-08-31 06:04:40 +08:00
private void load(TextureStore textures)
2018-04-13 17:19:50 +08:00
{
2018-08-31 06:04:40 +08:00
Sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg1");
2018-04-13 17:19:50 +08:00
}
}
}
}