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osu-lazer/osu.Game/Screens/Play/Break/BlurredIcon.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
using OpenTK;
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namespace osu.Game.Screens.Play.Break
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{
public class BlurredIcon : BufferedContainer
{
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private readonly SpriteIcon icon;
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public FontAwesome Icon
{
set { icon.Icon = value; }
get { return icon.Icon; }
}
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public override Vector2 Size
{
set
{
icon.Size = value;
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base.Size = value + BlurSigma * 2.5f;
ForceRedraw();
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}
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get { return base.Size; }
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}
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public BlurredIcon()
{
RelativePositionAxes = Axes.X;
CacheDrawnFrameBuffer = true;
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Child = icon = new SpriteIcon
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{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
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Shadow = false,
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};
}
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[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = colours.BlueLighter;
}
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}
}