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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Extensions;
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using osu.Game.Screens.Play.HUD;
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namespace osu.Game.Skinning
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{
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/// <summary>
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/// Denotes a container which can house <see cref="ISkinnableDrawable"/>s.
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/// </summary>
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public interface ISkinnableTarget : IDrawable
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{
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/// <summary>
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/// The definition of this target.
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/// </summary>
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SkinnableTarget Target { get; }
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/// <summary>
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/// A bindable list of components which are being tracked by this skinnable target.
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/// </summary>
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IBindableList<ISkinnableDrawable> Components { get; }
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/// <summary>
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/// Serialise all children as <see cref="SkinnableInfo"/>.
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/// </summary>
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/// <returns>The serialised content.</returns>
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IEnumerable<SkinnableInfo> CreateSkinnableInfo() => Components.Select(d => ((Drawable)d).CreateSkinnableInfo());
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/// <summary>
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/// Reload this target from the current skin.
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/// </summary>
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void Reload();
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/// <summary>
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/// Add a new skinnable component to this target.
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/// </summary>
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/// <param name="drawable">The component to add.</param>
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void Add(ISkinnableDrawable drawable);
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/// <summary>
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/// Remove an existing skinnable component from this target.
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/// </summary>
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/// <param name="component">The component to remove.</param>
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public void Remove(ISkinnableDrawable component);
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}
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}
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