1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-13 05:22:54 +08:00
osu-lazer/osu.Game.Rulesets.Catch.Tests/TestSceneJuiceStream.cs

52 lines
1.6 KiB
C#
Raw Normal View History

2023-06-23 00:37:25 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
2020-02-26 05:39:20 +08:00
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
2020-02-26 05:39:20 +08:00
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osuTK;
namespace osu.Game.Rulesets.Catch.Tests
{
2022-11-24 13:32:20 +08:00
public partial class TestSceneJuiceStream : TestSceneCatchPlayer
2020-02-26 05:39:20 +08:00
{
[Test]
public void TestJuiceStreamEndingCombo()
{
AddUntilStep("player is done", () => !Player.ValidForResume);
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
Difficulty = new BeatmapDifficulty { CircleSize = 5, SliderMultiplier = 2 },
2020-02-26 05:39:20 +08:00
Ruleset = ruleset
},
HitObjects = new List<HitObject>
{
new JuiceStream
{
X = CatchPlayfield.CENTER_X,
Path = new SliderPath(PathType.LINEAR, new[]
2020-02-26 05:39:20 +08:00
{
Vector2.Zero,
new Vector2(0, 100)
}),
StartTime = 200
},
new Banana
{
X = CatchPlayfield.CENTER_X,
2020-02-26 05:39:20 +08:00
StartTime = 1000,
NewCombo = true
}
}
};
}
}