2022-11-02 14:45:32 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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2022-11-07 15:31:24 +08:00
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using osu.Game.Rulesets.Scoring;
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2022-11-02 14:45:32 +08:00
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.Skinning.Argon
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{
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public class TaikoArgonSkinTransformer : SkinTransformer
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{
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public TaikoArgonSkinTransformer(ISkin skin)
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: base(skin)
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{
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}
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2022-11-12 01:10:10 +08:00
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public override Drawable? GetDrawableComponent(ISkinComponentLookup component)
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2022-11-02 14:45:32 +08:00
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{
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switch (component)
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{
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2022-11-12 01:10:10 +08:00
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case GameplaySkinComponentLookup<HitResult> resultComponent:
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2022-11-07 15:31:24 +08:00
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return new ArgonJudgementPiece(resultComponent.Component);
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2022-11-12 01:10:10 +08:00
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case TaikoSkinComponentLookup catchComponent:
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2022-11-02 14:45:32 +08:00
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// TODO: Once everything is finalised, consider throwing UnsupportedSkinComponentException on missing entries.
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switch (catchComponent.Component)
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{
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case TaikoSkinComponents.CentreHit:
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2022-11-02 15:52:09 +08:00
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return new ArgonCentreCirclePiece();
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case TaikoSkinComponents.RimHit:
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return new ArgonRimCirclePiece();
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2022-11-07 12:16:51 +08:00
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case TaikoSkinComponents.PlayfieldBackgroundLeft:
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return new ArgonPlayfieldBackgroundLeft();
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case TaikoSkinComponents.PlayfieldBackgroundRight:
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return new ArgonPlayfieldBackgroundRight();
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2022-11-07 12:43:04 +08:00
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2022-11-07 16:29:27 +08:00
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case TaikoSkinComponents.InputDrum:
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return new ArgonInputDrum();
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2022-11-07 12:43:04 +08:00
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case TaikoSkinComponents.HitTarget:
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return new ArgonHitTarget();
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2022-11-07 13:01:18 +08:00
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case TaikoSkinComponents.BarLine:
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return new ArgonBarLine();
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2022-11-07 14:07:47 +08:00
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case TaikoSkinComponents.DrumRollBody:
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return new ArgonElongatedCirclePiece();
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2022-11-07 14:39:24 +08:00
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case TaikoSkinComponents.DrumRollTick:
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return new ArgonTickPiece();
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2022-11-07 15:18:03 +08:00
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case TaikoSkinComponents.TaikoExplosionKiai:
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// the drawable needs to expire as soon as possible to avoid accumulating empty drawables on the playfield.
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return Drawable.Empty().With(d => d.Expire());
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case TaikoSkinComponents.TaikoExplosionGreat:
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case TaikoSkinComponents.TaikoExplosionMiss:
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case TaikoSkinComponents.TaikoExplosionOk:
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return new ArgonHitExplosion(catchComponent.Component);
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2022-11-02 14:45:32 +08:00
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}
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break;
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}
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return base.GetDrawableComponent(component);
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}
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}
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}
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