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osu-lazer/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
using osu.Framework.Extensions;
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using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Osu.Scoring
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{
internal class OsuScoreProcessor : ScoreProcessor<OsuHitObject, OsuJudgement>
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{
public OsuScoreProcessor()
{
}
public OsuScoreProcessor(HitRenderer<OsuHitObject, OsuJudgement> hitRenderer)
: base(hitRenderer)
{
}
protected override void Reset()
{
base.Reset();
Health.Value = 1;
Accuracy.Value = 1;
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scoreResultCounts.Clear();
comboResultCounts.Clear();
}
private readonly Dictionary<OsuScoreResult, int> scoreResultCounts = new Dictionary<OsuScoreResult, int>();
private readonly Dictionary<ComboResult, int> comboResultCounts = new Dictionary<ComboResult, int>();
public override void PopulateScore(Score score)
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{
base.PopulateScore(score);
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score.Statistics[@"300"] = scoreResultCounts.GetOrDefault(OsuScoreResult.Hit300);
score.Statistics[@"100"] = scoreResultCounts.GetOrDefault(OsuScoreResult.Hit100);
score.Statistics[@"50"] = scoreResultCounts.GetOrDefault(OsuScoreResult.Hit50);
score.Statistics[@"x"] = scoreResultCounts.GetOrDefault(OsuScoreResult.Miss);
}
protected override void OnNewJudgement(OsuJudgement judgement)
{
if (judgement != null)
{
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if (judgement.Result != HitResult.None)
{
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scoreResultCounts[judgement.Score] = scoreResultCounts.GetOrDefault(judgement.Score) + 1;
comboResultCounts[judgement.Combo] = comboResultCounts.GetOrDefault(judgement.Combo) + 1;
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}
switch (judgement.Result)
{
case HitResult.Hit:
Health.Value += 0.1f;
break;
case HitResult.Miss:
Health.Value -= 0.2f;
break;
}
}
int score = 0;
int maxScore = 0;
foreach (var j in Judgements)
{
score += j.ScoreValue;
maxScore += j.MaxScoreValue;
}
TotalScore.Value = score;
Accuracy.Value = (double)score / maxScore;
}
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}
}